pub struct ModuleData<'a> {
    pub(crate) parent: Option<&'a ModuleData<'a>>,
    pub(crate) kind: ModuleKind,
    pub(crate) lazy_resolutions: RefCell<FxIndexMap<BindingKey, &'a RefCell<NameResolution<'a>>>>,
    pub(crate) populate_on_access: Cell<bool>,
    pub(crate) unexpanded_invocations: RefCell<FxHashSet<LocalExpnId>>,
    pub(crate) no_implicit_prelude: bool,
    pub(crate) glob_importers: RefCell<Vec<&'a Import<'a>>>,
    pub(crate) globs: RefCell<Vec<&'a Import<'a>>>,
    pub(crate) traits: RefCell<Option<Box<[(Ident, &'a NameBinding<'a>)]>>>,
    pub(crate) span: Span,
    pub(crate) expansion: ExpnId,
}
Expand description

One node in the tree of modules.

Note that a “module” in resolve is broader than a mod that you declare in Rust code. It may be one of these:

  • mod
  • crate root (aka, top-level anonymous module)
  • enum
  • trait
  • curly-braced block with statements

You can use ModuleData::kind to determine the kind of module this is.

Fields§

§parent: Option<&'a ModuleData<'a>>

The direct parent module (it may not be a mod, however).

§kind: ModuleKind

What kind of module this is, because this may not be a mod.

§lazy_resolutions: RefCell<FxIndexMap<BindingKey, &'a RefCell<NameResolution<'a>>>>

Mapping between names and their (possibly in-progress) resolutions in this module. Resolutions in modules from other crates are not populated until accessed.

§populate_on_access: Cell<bool>

True if this is a module from other crate that needs to be populated on access.

§unexpanded_invocations: RefCell<FxHashSet<LocalExpnId>>

Macro invocations that can expand into items in this module.

§no_implicit_prelude: bool

Whether #[no_implicit_prelude] is active.

§glob_importers: RefCell<Vec<&'a Import<'a>>>§globs: RefCell<Vec<&'a Import<'a>>>§traits: RefCell<Option<Box<[(Ident, &'a NameBinding<'a>)]>>>

Used to memoize the traits in this module for faster searches through all traits in scope.

§span: Span

Span of the module itself. Used for error reporting.

§expansion: ExpnId

Implementations§

This modifies self in place. The traits will be stored in self.traits.

The DefId of the nearest mod item ancestor (which may be this module). This may be the crate root.

Trait Implementations§

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference’s “Type Layout” chapter for details on type layout guarantees.

Size: 240 bytes