pub struct BodyId {
pub hir_id: HirId,
}
Fields§
§hir_id: HirId
Trait Implementations§
source§impl<HirCtx: HashStableContext> HashStable<HirCtx> for BodyId
impl<HirCtx: HashStableContext> HashStable<HirCtx> for BodyId
fn hash_stable(&self, hcx: &mut HirCtx, hasher: &mut StableHasher)
source§impl<HirCtx: HashStableContext> ToStableHashKey<HirCtx> for BodyId
impl<HirCtx: HashStableContext> ToStableHashKey<HirCtx> for BodyId
type KeyType = (DefPathHash, ItemLocalId)
fn to_stable_hash_key(&self, hcx: &HirCtx) -> (DefPathHash, ItemLocalId)
impl Copy for BodyId
impl Eq for BodyId
impl StructuralEq for BodyId
impl StructuralPartialEq for BodyId
Auto Trait Implementations§
impl RefUnwindSafe for BodyId
impl Send for BodyId
impl Sync for BodyId
impl Unpin for BodyId
impl UnwindSafe for BodyId
Blanket Implementations§
source§impl<'tcx, T> ArenaAllocatable<'tcx, IsCopy> for Twhere
T: Copy,
impl<'tcx, T> ArenaAllocatable<'tcx, IsCopy> for Twhere
T: Copy,
fn allocate_on<'a>(self, arena: &'a Arena<'tcx>) -> &'a mut T
fn allocate_from_iter<'a>(
arena: &'a Arena<'tcx>,
iter: impl IntoIterator<Item = T>
) -> &'a mut [T] ⓘ
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference’s “Type Layout” chapter for details on type layout guarantees.
Size: 8 bytes