Module Direct3D10
Structs§
- D3D10_
ASYNC_ GETDATA_ FLAG - D3D10_
BIND_ FLAG - D3D10_
BLEND - D3D10_
BLEND_ DESC - D3D10_
BLEND_ DESC1 - D3D10_
BLEND_ OP - D3D10_
BOX - D3D10_
BUFFER_ DESC - D3D10_
BUFFER_ RTV - D3D10_
BUFFER_ SRV - D3D10_
CLEAR_ FLAG - D3D10_
COLOR_ WRITE_ ENABLE - D3D10_
COMPARISON_ FUNC - D3D10_
COUNTER - D3D10_
COUNTER_ DESC - D3D10_
COUNTER_ INFO - D3D10_
COUNTER_ TYPE - D3D10_
CPU_ ACCESS_ FLAG - D3D10_
CREATE_ DEVICE_ FLAG - D3D10_
CULL_ MODE - D3D10_
DEPTH_ STENCILOP_ DESC - D3D10_
DEPTH_ STENCIL_ DESC - D3D10_
DEPTH_ STENCIL_ VIEW_ DESC - D3D10_
DEPTH_ WRITE_ MASK - D3D10_
DEVICE_ STATE_ TYPES - D3D10_
DRIVER_ TYPE - D3D10_
DSV_ DIMENSION - D3D10_
EFFECT_ DESC - D3D10_
EFFECT_ SHADER_ DESC - D3D10_
EFFECT_ TYPE_ DESC - D3D10_
EFFECT_ VARIABLE_ DESC - D3D10_
FEATURE_ LEVE L1 - D3D10_
FILL_ MODE - D3D10_
FILTER - D3D10_
FILTER_ TYPE - D3D10_
FORMAT_ SUPPORT - D3D10_
INFO_ QUEUE_ FILTER - D3D10_
INFO_ QUEUE_ FILTER_ DESC - D3D10_
INPUT_ CLASSIFICATION - D3D10_
INPUT_ ELEMENT_ DESC - D3D10_
MAP - D3D10_
MAPPED_ TEXTUR E2D - D3D10_
MAPPED_ TEXTUR E3D - D3D10_
MAP_ FLAG - D3D10_
MESSAGE - D3D10_
MESSAGE_ CATEGORY - D3D10_
MESSAGE_ ID - D3D10_
MESSAGE_ SEVERITY - D3D10_
PASS_ DESC - D3D10_
PASS_ SHADER_ DESC - D3D10_
QUERY - D3D10_
QUERY_ DATA_ PIPELINE_ STATISTICS - D3D10_
QUERY_ DATA_ SO_ STATISTICS - D3D10_
QUERY_ DATA_ TIMESTAMP_ DISJOINT - D3D10_
QUERY_ DESC - D3D10_
QUERY_ MISC_ FLAG - D3D10_
RAISE_ FLAG - D3D10_
RASTERIZER_ DESC - D3D10_
RENDER_ TARGET_ BLEND_ DESC1 - D3D10_
RENDER_ TARGET_ VIEW_ DESC - D3D10_
RESOURCE_ DIMENSION - D3D10_
RESOURCE_ MISC_ FLAG - D3D10_
RTV_ DIMENSION - D3D10_
SAMPLER_ DESC - D3D10_
SHADER_ BUFFER_ DESC - D3D10_
SHADER_ DEBUG_ FILE_ INFO - D3D10_
SHADER_ DEBUG_ INFO - D3D10_
SHADER_ DEBUG_ INPUT_ INFO - D3D10_
SHADER_ DEBUG_ INST_ INFO - D3D10_
SHADER_ DEBUG_ OUTPUTREG_ INFO - D3D10_
SHADER_ DEBUG_ OUTPUTVAR - D3D10_
SHADER_ DEBUG_ REGTYPE - D3D10_
SHADER_ DEBUG_ SCOPETYPE - D3D10_
SHADER_ DEBUG_ SCOPEVAR_ INFO - D3D10_
SHADER_ DEBUG_ SCOPE_ INFO - D3D10_
SHADER_ DEBUG_ TOKEN_ INFO - D3D10_
SHADER_ DEBUG_ VARTYPE - D3D10_
SHADER_ DEBUG_ VAR_ INFO - D3D10_
SHADER_ DESC - D3D10_
SHADER_ INPUT_ BIND_ DESC - D3D10_
SHADER_ RESOURCE_ VIEW_ DESC - D3D10_
SHADER_ RESOURCE_ VIEW_ DESC1 - D3D10_
SHADER_ TYPE_ DESC - D3D10_
SHADER_ VARIABLE_ DESC - D3D10_
SIGNATURE_ PARAMETER_ DESC - D3D10_
SO_ DECLARATION_ ENTRY - D3D10_
STANDARD_ MULTISAMPLE_ QUALITY_ LEVELS - D3D10_
STATE_ BLOCK_ MASK - D3D10_
STENCIL_ OP - D3D10_
SUBRESOURCE_ DATA - D3D10_
TECHNIQUE_ DESC - D3D10_
TEX1D_ ARRAY_ DSV - D3D10_
TEX1D_ ARRAY_ RTV - D3D10_
TEX1D_ ARRAY_ SRV - D3D10_
TEX1D_ DSV - D3D10_
TEX1D_ RTV - D3D10_
TEX1D_ SRV - D3D10_
TEX2DMS_ ARRAY_ DSV - D3D10_
TEX2DMS_ ARRAY_ RTV - D3D10_
TEX2DMS_ ARRAY_ SRV - D3D10_
TEX2DMS_ DSV - D3D10_
TEX2DMS_ RTV - D3D10_
TEX2DMS_ SRV - D3D10_
TEX2D_ ARRAY_ DSV - D3D10_
TEX2D_ ARRAY_ RTV - D3D10_
TEX2D_ ARRAY_ SRV - D3D10_
TEX2D_ DSV - D3D10_
TEX2D_ RTV - D3D10_
TEX2D_ SRV - D3D10_
TEX3D_ RTV - D3D10_
TEX3D_ SRV - D3D10_
TEXCUBE_ ARRAY_ SRV1 - D3D10_
TEXCUBE_ SRV - D3D10_
TEXTUR E1D_ DESC - D3D10_
TEXTUR E2D_ DESC - D3D10_
TEXTUR E3D_ DESC - D3D10_
TEXTURECUBE_ FACE - D3D10_
TEXTURE_ ADDRESS_ MODE - D3D10_
USAGE - D3D10_
VIEWPORT - ID3D10
Asynchronous - ID3D10
Blend State - ID3D10
Blend State1 - ID3D10
Buffer - ID3D10
Counter - ID3D10
Debug - ID3D10
Depth Stencil State - ID3D10
Depth Stencil View - ID3D10
Device - ID3D10
Device1 - ID3D10
Device Child - ID3D10
Effect - ID3D10
Effect Blend Variable - ID3D10
Effect Constant Buffer - ID3D10
Effect Depth Stencil Variable - ID3D10
Effect Depth Stencil View Variable - ID3D10
Effect Matrix Variable - ID3D10
Effect Pass - ID3D10
Effect Pool - ID3D10
Effect Rasterizer Variable - ID3D10
Effect Render Target View Variable - ID3D10
Effect Sampler Variable - ID3D10
Effect Scalar Variable - ID3D10
Effect Shader Resource Variable - ID3D10
Effect Shader Variable - ID3D10
Effect String Variable - ID3D10
Effect Technique - ID3D10
Effect Type - ID3D10
Effect Variable - ID3D10
Effect Vector Variable - ID3D10
Geometry Shader - ID3D10
Info Queue - ID3D10
Input Layout - ID3D10
Multithread - ID3D10
Pixel Shader - ID3D10
Predicate - ID3D10
Query - ID3D10
Rasterizer State - ID3D10
Render Target View - ID3D10
Resource - ID3D10
Sampler State - ID3D10
Shader Reflection - ID3D10
Shader Reflection1 - ID3D10
Shader Reflection Constant Buffer - ID3D10
Shader Reflection Type - ID3D10
Shader Reflection Variable - ID3D10
Shader Resource View - ID3D10
Shader Resource View1 - ID3D10
State Block - ID3D10
Switch ToRef - ID3D10
Texture1D - ID3D10
Texture2D - ID3D10
Texture3D - ID3D10
Vertex Shader - ID3D10
View
Constants§
- D3D10_
1_ DEFAULT_ SAMPLE_ MASK - D3D10_
1_ FLOA T16_ FUSED_ TOLERANCE_ IN_ ULP - D3D10_
1_ FLOA T32_ TO_ INTEGER_ TOLERANCE_ IN_ ULP - D3D10_
1_ GS_ INPUT_ REGISTER_ COUNT - D3D10_
1_ IA_ VERTEX_ INPUT_ RESOURCE_ SLOT_ COUNT - D3D10_
1_ IA_ VERTEX_ INPUT_ STRUCTURE_ ELEMENTS_ COMPONENTS - D3D10_
1_ IA_ VERTEX_ INPUT_ STRUCTURE_ ELEMENT_ COUNT - D3D10_
1_ PS_ OUTPUT_ MASK_ REGISTER_ COMPONENTS - D3D10_
1_ PS_ OUTPUT_ MASK_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D10_
1_ PS_ OUTPUT_ MASK_ REGISTER_ COUNT - D3D10_
1_ SHADER_ MAJOR_ VERSION - D3D10_
1_ SHADER_ MINOR_ VERSION - D3D10_
1_ SO_ BUFFER_ MAX_ STRIDE_ IN_ BYTES - D3D10_
1_ SO_ BUFFER_ MAX_ WRITE_ WINDOW_ IN_ BYTES - D3D10_
1_ SO_ BUFFER_ SLOT_ COUNT - D3D10_
1_ SO_ MULTIPLE_ BUFFER_ ELEMENTS_ PER_ BUFFER - D3D10_
1_ SO_ SINGLE_ BUFFER_ COMPONENT_ LIMIT - D3D10_
1_ STANDARD_ VERTEX_ ELEMENT_ COUNT - D3D10_
1_ SUBPIXEL_ FRACTIONAL_ BIT_ COUNT - D3D10_
1_ VS_ INPUT_ REGISTER_ COUNT - D3D10_
1_ VS_ OUTPUT_ REGISTER_ COUNT - D3D10_
8BIT_ INDEX_ STRIP_ CUT_ VALUE - D3D10_
16BIT_ INDEX_ STRIP_ CUT_ VALUE - D3D10_
32BIT_ INDEX_ STRIP_ CUT_ VALUE - D3D10_
ALL_ RESOURCES_ BOUND - D3D10_
ANISOTROPIC_ FILTERING_ BIT - D3D10_
APPEND_ ALIGNED_ ELEMENT - D3D10_
APPNAME_ STRING - D3D10_
APPSIZE_ STRING - D3D10_
ARRAY_ AXIS_ ADDRESS_ RANGE_ BIT_ COUNT - D3D10_
ASYNC_ GETDATA_ DONOTFLUSH - D3D10_
BIND_ CONSTANT_ BUFFER - D3D10_
BIND_ DEPTH_ STENCIL - D3D10_
BIND_ INDEX_ BUFFER - D3D10_
BIND_ RENDER_ TARGET - D3D10_
BIND_ SHADER_ RESOURCE - D3D10_
BIND_ STREAM_ OUTPUT - D3D10_
BIND_ VERTEX_ BUFFER - D3D10_
BLEND_ BLEND_ FACTOR - D3D10_
BLEND_ DEST_ ALPHA - D3D10_
BLEND_ DEST_ COLOR - D3D10_
BLEND_ INV_ BLEND_ FACTOR - D3D10_
BLEND_ INV_ DEST_ ALPHA - D3D10_
BLEND_ INV_ DEST_ COLOR - D3D10_
BLEND_ INV_ SRC1_ ALPHA - D3D10_
BLEND_ INV_ SRC1_ COLOR - D3D10_
BLEND_ INV_ SRC_ ALPHA - D3D10_
BLEND_ INV_ SRC_ COLOR - D3D10_
BLEND_ ONE - D3D10_
BLEND_ OP_ ADD - D3D10_
BLEND_ OP_ MAX - D3D10_
BLEND_ OP_ MIN - D3D10_
BLEND_ OP_ REV_ SUBTRACT - D3D10_
BLEND_ OP_ SUBTRACT - D3D10_
BLEND_ SRC1_ ALPHA - D3D10_
BLEND_ SRC1_ COLOR - D3D10_
BLEND_ SRC_ ALPHA - D3D10_
BLEND_ SRC_ ALPHA_ SAT - D3D10_
BLEND_ SRC_ COLOR - D3D10_
BLEND_ ZERO - D3D10_
BREAKON_ CATEGORY - D3D10_
BREAKON_ ID_ DECIMAL - D3D10_
BREAKON_ ID_ STRING - D3D10_
BREAKON_ SEVERITY - D3D10_
CENTER_ MULTISAMPLE_ PATTERN - D3D10_
CLEAR_ DEPTH - D3D10_
CLEAR_ STENCIL - D3D10_
CLIP_ OR_ CULL_ DISTANCE_ COUNT - D3D10_
CLIP_ OR_ CULL_ DISTANCE_ ELEMENT_ COUNT - D3D10_
COLOR_ WRITE_ ENABLE_ ALL - D3D10_
COLOR_ WRITE_ ENABLE_ ALPHA - D3D10_
COLOR_ WRITE_ ENABLE_ BLUE - D3D10_
COLOR_ WRITE_ ENABLE_ GREEN - D3D10_
COLOR_ WRITE_ ENABLE_ RED - D3D10_
COMMONSHADER_ CONSTANT_ BUFFER_ API_ SLOT_ COUNT - D3D10_
COMMONSHADER_ CONSTANT_ BUFFER_ COMPONENTS - D3D10_
COMMONSHADER_ CONSTANT_ BUFFER_ COMPONENT_ BIT_ COUNT - D3D10_
COMMONSHADER_ CONSTANT_ BUFFER_ HW_ SLOT_ COUNT - D3D10_
COMMONSHADER_ CONSTANT_ BUFFER_ REGISTER_ COMPONENTS - D3D10_
COMMONSHADER_ CONSTANT_ BUFFER_ REGISTER_ COUNT - D3D10_
COMMONSHADER_ CONSTANT_ BUFFER_ REGISTER_ READS_ PER_ INST - D3D10_
COMMONSHADER_ CONSTANT_ BUFFER_ REGISTER_ READ_ PORTS - D3D10_
COMMONSHADER_ FLOWCONTROL_ NESTING_ LIMIT - D3D10_
COMMONSHADER_ IMMEDIATE_ CONSTANT_ BUFFER_ REGISTER_ COMPONENTS - D3D10_
COMMONSHADER_ IMMEDIATE_ CONSTANT_ BUFFER_ REGISTER_ COUNT - D3D10_
COMMONSHADER_ IMMEDIATE_ CONSTANT_ BUFFER_ REGISTER_ READS_ PER_ INST - D3D10_
COMMONSHADER_ IMMEDIATE_ CONSTANT_ BUFFER_ REGISTER_ READ_ PORTS - D3D10_
COMMONSHADER_ IMMEDIATE_ VALUE_ COMPONENT_ BIT_ COUNT - D3D10_
COMMONSHADER_ INPUT_ RESOURCE_ REGISTER_ COMPONENTS - D3D10_
COMMONSHADER_ INPUT_ RESOURCE_ REGISTER_ COUNT - D3D10_
COMMONSHADER_ INPUT_ RESOURCE_ REGISTER_ READS_ PER_ INST - D3D10_
COMMONSHADER_ INPUT_ RESOURCE_ REGISTER_ READ_ PORTS - D3D10_
COMMONSHADER_ INPUT_ RESOURCE_ SLOT_ COUNT - D3D10_
COMMONSHADER_ SAMPLER_ REGISTER_ COMPONENTS - D3D10_
COMMONSHADER_ SAMPLER_ REGISTER_ COUNT - D3D10_
COMMONSHADER_ SAMPLER_ REGISTER_ READS_ PER_ INST - D3D10_
COMMONSHADER_ SAMPLER_ REGISTER_ READ_ PORTS - D3D10_
COMMONSHADER_ SAMPLER_ SLOT_ COUNT - D3D10_
COMMONSHADER_ SUBROUTINE_ NESTING_ LIMIT - D3D10_
COMMONSHADER_ TEMP_ REGISTER_ COMPONENTS - D3D10_
COMMONSHADER_ TEMP_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D10_
COMMONSHADER_ TEMP_ REGISTER_ COUNT - D3D10_
COMMONSHADER_ TEMP_ REGISTER_ READS_ PER_ INST - D3D10_
COMMONSHADER_ TEMP_ REGISTER_ READ_ PORTS - D3D10_
COMMONSHADER_ TEXCOORD_ RANGE_ REDUCTION_ MAX - D3D10_
COMMONSHADER_ TEXCOORD_ RANGE_ REDUCTION_ MIN - D3D10_
COMMONSHADER_ TEXEL_ OFFSET_ MAX_ NEGATIVE - D3D10_
COMMONSHADER_ TEXEL_ OFFSET_ MAX_ POSITIVE - D3D10_
COMPARISON_ ALWAYS - D3D10_
COMPARISON_ EQUAL - D3D10_
COMPARISON_ FILTERING_ BIT - D3D10_
COMPARISON_ GREATER - D3D10_
COMPARISON_ GREATER_ EQUAL - D3D10_
COMPARISON_ LESS - D3D10_
COMPARISON_ LESS_ EQUAL - D3D10_
COMPARISON_ NEVER - D3D10_
COMPARISON_ NOT_ EQUAL - D3D10_
COUNTER_ DEVICE_ DEPENDENT_ 0 - D3D10_
COUNTER_ FILLRATE_ THROUGHPUT_ UTILIZATION - D3D10_
COUNTER_ GEOMETRY_ PROCESSING - D3D10_
COUNTER_ GPU_ IDLE - D3D10_
COUNTER_ GS_ COMPUTATION_ LIMITED - D3D10_
COUNTER_ GS_ MEMORY_ LIMITED - D3D10_
COUNTER_ HOST_ ADAPTER_ BANDWIDTH_ UTILIZATION - D3D10_
COUNTER_ LOCAL_ VIDMEM_ BANDWIDTH_ UTILIZATION - D3D10_
COUNTER_ OTHER_ GPU_ PROCESSING - D3D10_
COUNTER_ PIXEL_ PROCESSING - D3D10_
COUNTER_ POST_ TRANSFORM_ CACHE_ HIT_ RATE - D3D10_
COUNTER_ PS_ COMPUTATION_ LIMITED - D3D10_
COUNTER_ PS_ MEMORY_ LIMITED - D3D10_
COUNTER_ TEXTURE_ CACHE_ HIT_ RATE - D3D10_
COUNTER_ TRIANGLE_ SETUP_ THROUGHPUT_ UTILIZATION - D3D10_
COUNTER_ TYPE_ FLOA T32 - D3D10_
COUNTER_ TYPE_ UINT16 - D3D10_
COUNTER_ TYPE_ UINT32 - D3D10_
COUNTER_ TYPE_ UINT64 - D3D10_
COUNTER_ VERTEX_ PROCESSING - D3D10_
COUNTER_ VERTEX_ THROUGHPUT_ UTILIZATION - D3D10_
COUNTER_ VS_ COMPUTATION_ LIMITED - D3D10_
COUNTER_ VS_ MEMORY_ LIMITED - D3D10_
CPU_ ACCESS_ READ - D3D10_
CPU_ ACCESS_ WRITE - D3D10_
CREATE_ DEVICE_ ALLOW_ NULL_ FROM_ MAP - D3D10_
CREATE_ DEVICE_ BGRA_ SUPPORT - D3D10_
CREATE_ DEVICE_ DEBUG - D3D10_
CREATE_ DEVICE_ DEBUGGABLE - D3D10_
CREATE_ DEVICE_ PREVENT_ ALTERING_ LAYER_ SETTINGS_ FROM_ REGISTRY - D3D10_
CREATE_ DEVICE_ PREVENT_ INTERNAL_ THREADING_ OPTIMIZATIONS - D3D10_
CREATE_ DEVICE_ SINGLETHREADED - D3D10_
CREATE_ DEVICE_ STRICT_ VALIDATION - D3D10_
CREATE_ DEVICE_ SWITCH_ TO_ REF - D3D10_
CULL_ BACK - D3D10_
CULL_ FRONT - D3D10_
CULL_ NONE - D3D10_
DEBUG_ FEATURE_ FINISH_ PER_ RENDER_ OP - D3D10_
DEBUG_ FEATURE_ FLUSH_ PER_ RENDER_ OP - D3D10_
DEBUG_ FEATURE_ PRESENT_ PER_ RENDER_ OP - D3D10_
DEFAULT_ BLEND_ FACTOR_ ALPHA - D3D10_
DEFAULT_ BLEND_ FACTOR_ BLUE - D3D10_
DEFAULT_ BLEND_ FACTOR_ GREEN - D3D10_
DEFAULT_ BLEND_ FACTOR_ RED - D3D10_
DEFAULT_ BORDER_ COLOR_ COMPONENT - D3D10_
DEFAULT_ DEPTH_ BIAS - D3D10_
DEFAULT_ DEPTH_ BIAS_ CLAMP - D3D10_
DEFAULT_ MAX_ ANISOTROPY - D3D10_
DEFAULT_ MIP_ LOD_ BIAS - D3D10_
DEFAULT_ RENDER_ TARGET_ ARRAY_ INDEX - D3D10_
DEFAULT_ SAMPLE_ MASK - D3D10_
DEFAULT_ SCISSOR_ ENDX - D3D10_
DEFAULT_ SCISSOR_ ENDY - D3D10_
DEFAULT_ SCISSOR_ STARTX - D3D10_
DEFAULT_ SCISSOR_ STARTY - D3D10_
DEFAULT_ SLOPE_ SCALED_ DEPTH_ BIAS - D3D10_
DEFAULT_ STENCIL_ READ_ MASK - D3D10_
DEFAULT_ STENCIL_ REFERENCE - D3D10_
DEFAULT_ STENCIL_ WRITE_ MASK - D3D10_
DEFAULT_ VIEWPORT_ AND_ SCISSORRECT_ INDEX - D3D10_
DEFAULT_ VIEWPORT_ HEIGHT - D3D10_
DEFAULT_ VIEWPORT_ MAX_ DEPTH - D3D10_
DEFAULT_ VIEWPORT_ MIN_ DEPTH - D3D10_
DEFAULT_ VIEWPORT_ TOPLEFTX - D3D10_
DEFAULT_ VIEWPORT_ TOPLEFTY - D3D10_
DEFAULT_ VIEWPORT_ WIDTH - D3D10_
DEPTH_ WRITE_ MASK_ ALL - D3D10_
DEPTH_ WRITE_ MASK_ ZERO - D3D10_
DRIVER_ TYPE_ HARDWARE - D3D10_
DRIVER_ TYPE_ NULL - D3D10_
DRIVER_ TYPE_ REFERENCE - D3D10_
DRIVER_ TYPE_ SOFTWARE - D3D10_
DRIVER_ TYPE_ WARP - D3D10_
DST_ GS - D3D10_
DST_ GS_ CONSTANT_ BUFFERS - D3D10_
DST_ GS_ SAMPLERS - D3D10_
DST_ GS_ SHADER_ RESOURCES - D3D10_
DST_ IA_ INDEX_ BUFFER - D3D10_
DST_ IA_ INPUT_ LAYOUT - D3D10_
DST_ IA_ PRIMITIVE_ TOPOLOGY - D3D10_
DST_ IA_ VERTEX_ BUFFERS - D3D10_
DST_ OM_ BLEND_ STATE - D3D10_
DST_ OM_ DEPTH_ STENCIL_ STATE - D3D10_
DST_ OM_ RENDER_ TARGETS - D3D10_
DST_ PREDICATION - D3D10_
DST_ PS - D3D10_
DST_ PS_ CONSTANT_ BUFFERS - D3D10_
DST_ PS_ SAMPLERS - D3D10_
DST_ PS_ SHADER_ RESOURCES - D3D10_
DST_ RS_ RASTERIZER_ STATE - D3D10_
DST_ RS_ SCISSOR_ RECTS - D3D10_
DST_ RS_ VIEWPORTS - D3D10_
DST_ SO_ BUFFERS - D3D10_
DST_ VS - D3D10_
DST_ VS_ CONSTANT_ BUFFERS - D3D10_
DST_ VS_ SAMPLERS - D3D10_
DST_ VS_ SHADER_ RESOURCES - D3D10_
DSV_ DIMENSION_ TEXTUR E1D - D3D10_
DSV_ DIMENSION_ TEXTUR E1DARRAY - D3D10_
DSV_ DIMENSION_ TEXTUR E2D - D3D10_
DSV_ DIMENSION_ TEXTUR E2DARRAY - D3D10_
DSV_ DIMENSION_ TEXTUR E2DMS - D3D10_
DSV_ DIMENSION_ TEXTUR E2DMSARRAY - D3D10_
DSV_ DIMENSION_ UNKNOWN - D3D10_
EFFECT_ COMPILE_ ALLOW_ SLOW_ OPS - D3D10_
EFFECT_ COMPILE_ CHILD_ EFFECT - D3D10_
EFFECT_ SINGLE_ THREADED - D3D10_
EFFECT_ VARIABLE_ ANNOTATION - D3D10_
EFFECT_ VARIABLE_ EXPLICIT_ BIND_ POINT - D3D10_
EFFECT_ VARIABLE_ POOLED - D3D10_
ENABLE_ BREAK_ ON_ MESSAGE - D3D10_
ENABLE_ UNBOUNDED_ DESCRIPTOR_ TABLES - D3D10_
FEATURE_ LEVEL_ 9_ 1 - D3D10_
FEATURE_ LEVEL_ 9_ 2 - D3D10_
FEATURE_ LEVEL_ 9_ 3 - D3D10_
FEATURE_ LEVEL_ 10_ 0 - D3D10_
FEATURE_ LEVEL_ 10_ 1 - D3D10_
FILL_ SOLID - D3D10_
FILL_ WIREFRAME - D3D10_
FILTER_ ANISOTROPIC - D3D10_
FILTER_ COMPARISON_ ANISOTROPIC - D3D10_
FILTER_ COMPARISON_ MIN_ LINEAR_ MAG_ MIP_ POINT - D3D10_
FILTER_ COMPARISON_ MIN_ LINEAR_ MAG_ POINT_ MIP_ LINEAR - D3D10_
FILTER_ COMPARISON_ MIN_ MAG_ LINEAR_ MIP_ POINT - D3D10_
FILTER_ COMPARISON_ MIN_ MAG_ MIP_ LINEAR - D3D10_
FILTER_ COMPARISON_ MIN_ MAG_ MIP_ POINT - D3D10_
FILTER_ COMPARISON_ MIN_ MAG_ POINT_ MIP_ LINEAR - D3D10_
FILTER_ COMPARISON_ MIN_ POINT_ MAG_ LINEAR_ MIP_ POINT - D3D10_
FILTER_ COMPARISON_ MIN_ POINT_ MAG_ MIP_ LINEAR - D3D10_
FILTER_ MIN_ LINEAR_ MAG_ MIP_ POINT - D3D10_
FILTER_ MIN_ LINEAR_ MAG_ POINT_ MIP_ LINEAR - D3D10_
FILTER_ MIN_ MAG_ LINEAR_ MIP_ POINT - D3D10_
FILTER_ MIN_ MAG_ MIP_ LINEAR - D3D10_
FILTER_ MIN_ MAG_ MIP_ POINT - D3D10_
FILTER_ MIN_ MAG_ POINT_ MIP_ LINEAR - D3D10_
FILTER_ MIN_ POINT_ MAG_ LINEAR_ MIP_ POINT - D3D10_
FILTER_ MIN_ POINT_ MAG_ MIP_ LINEAR - D3D10_
FILTER_ TEXT_ 1BIT - D3D10_
FILTER_ TYPE_ LINEAR - D3D10_
FILTER_ TYPE_ MASK - D3D10_
FILTER_ TYPE_ POINT - D3D10_
FLOA T16_ FUSED_ TOLERANCE_ IN_ ULP - D3D10_
FLOA T32_ MAX - D3D10_
FLOA T32_ TO_ INTEGER_ TOLERANCE_ IN_ ULP - D3D10_
FLOAT_ TO_ SRGB_ EXPONENT_ DENOMINATOR - D3D10_
FLOAT_ TO_ SRGB_ EXPONENT_ NUMERATOR - D3D10_
FLOAT_ TO_ SRGB_ OFFSET - D3D10_
FLOAT_ TO_ SRGB_ SCALE_ 1 - D3D10_
FLOAT_ TO_ SRGB_ SCALE_ 2 - D3D10_
FLOAT_ TO_ SRGB_ THRESHOLD - D3D10_
FORMAT_ SUPPORT_ BACK_ BUFFER_ CAST - D3D10_
FORMAT_ SUPPORT_ BLENDABLE - D3D10_
FORMAT_ SUPPORT_ BUFFER - D3D10_
FORMAT_ SUPPORT_ CAST_ WITHIN_ BIT_ LAYOUT - D3D10_
FORMAT_ SUPPORT_ CPU_ LOCKABLE - D3D10_
FORMAT_ SUPPORT_ DEPTH_ STENCIL - D3D10_
FORMAT_ SUPPORT_ DISPLAY - D3D10_
FORMAT_ SUPPORT_ IA_ INDEX_ BUFFER - D3D10_
FORMAT_ SUPPORT_ IA_ VERTEX_ BUFFER - D3D10_
FORMAT_ SUPPORT_ MIP - D3D10_
FORMAT_ SUPPORT_ MIP_ AUTOGEN - D3D10_
FORMAT_ SUPPORT_ MULTISAMPLE_ LOAD - D3D10_
FORMAT_ SUPPORT_ MULTISAMPLE_ RENDERTARGET - D3D10_
FORMAT_ SUPPORT_ MULTISAMPLE_ RESOLVE - D3D10_
FORMAT_ SUPPORT_ RENDER_ TARGET - D3D10_
FORMAT_ SUPPORT_ SHADER_ GATHER - D3D10_
FORMAT_ SUPPORT_ SHADER_ LOAD - D3D10_
FORMAT_ SUPPORT_ SHADER_ SAMPLE - D3D10_
FORMAT_ SUPPORT_ SHADER_ SAMPLE_ COMPARISON - D3D10_
FORMAT_ SUPPORT_ SHADER_ SAMPLE_ MONO_ TEXT - D3D10_
FORMAT_ SUPPORT_ SO_ BUFFER - D3D10_
FORMAT_ SUPPORT_ TEXTUR E1D - D3D10_
FORMAT_ SUPPORT_ TEXTUR E2D - D3D10_
FORMAT_ SUPPORT_ TEXTUR E3D - D3D10_
FORMAT_ SUPPORT_ TEXTURECUBE - D3D10_
FTOI_ INSTRUCTION_ MAX_ INPUT - D3D10_
FTOI_ INSTRUCTION_ MIN_ INPUT - D3D10_
FTOU_ INSTRUCTION_ MAX_ INPUT - D3D10_
FTOU_ INSTRUCTION_ MIN_ INPUT - D3D10_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ COMPONENTS - D3D10_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D10_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ COUNT - D3D10_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ READS_ PER_ INST - D3D10_
GS_ INPUT_ PRIM_ CONST_ REGISTER_ READ_ PORTS - D3D10_
GS_ INPUT_ REGISTER_ COMPONENTS - D3D10_
GS_ INPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D10_
GS_ INPUT_ REGISTER_ COUNT - D3D10_
GS_ INPUT_ REGISTER_ READS_ PER_ INST - D3D10_
GS_ INPUT_ REGISTER_ READ_ PORTS - D3D10_
GS_ INPUT_ REGISTER_ VERTICES - D3D10_
GS_ OUTPUT_ ELEMENTS - D3D10_
GS_ OUTPUT_ REGISTER_ COMPONENTS - D3D10_
GS_ OUTPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D10_
GS_ OUTPUT_ REGISTER_ COUNT - D3D10_
IA_ DEFAULT_ INDEX_ BUFFER_ OFFSET_ IN_ BYTES - D3D10_
IA_ DEFAULT_ PRIMITIVE_ TOPOLOGY - D3D10_
IA_ DEFAULT_ VERTEX_ BUFFER_ OFFSET_ IN_ BYTES - D3D10_
IA_ INDEX_ INPUT_ RESOURCE_ SLOT_ COUNT - D3D10_
IA_ INSTANCE_ ID_ BIT_ COUNT - D3D10_
IA_ INTEGER_ ARITHMETIC_ BIT_ COUNT - D3D10_
IA_ PRIMITIVE_ ID_ BIT_ COUNT - D3D10_
IA_ VERTEX_ ID_ BIT_ COUNT - D3D10_
IA_ VERTEX_ INPUT_ RESOURCE_ SLOT_ COUNT - D3D10_
IA_ VERTEX_ INPUT_ STRUCTURE_ ELEMENTS_ COMPONENTS - D3D10_
IA_ VERTEX_ INPUT_ STRUCTURE_ ELEMENT_ COUNT - D3D10_
INFOQUEUE_ STORAGE_ FILTER_ OVERRIDE - D3D10_
INFO_ QUEUE_ DEFAULT_ MESSAGE_ COUNT_ LIMIT - D3D10_
INPUT_ PER_ INSTANCE_ DATA - D3D10_
INPUT_ PER_ VERTEX_ DATA - D3D10_
INTEGER_ DIVIDE_ BY_ ZERO_ QUOTIENT - D3D10_
INTEGER_ DIVIDE_ BY_ ZERO_ REMAINDER - D3D10_
LINEAR_ GAMMA - D3D10_
MAG_ FILTER_ SHIFT - D3D10_
MAP_ FLAG_ DO_ NOT_ WAIT - D3D10_
MAP_ READ - D3D10_
MAP_ READ_ WRITE - D3D10_
MAP_ WRITE - D3D10_
MAP_ WRITE_ DISCARD - D3D10_
MAP_ WRITE_ NO_ OVERWRITE - D3D10_
MAX_ BORDER_ COLOR_ COMPONENT - D3D10_
MAX_ DEPTH - D3D10_
MAX_ MAXANISOTROPY - D3D10_
MAX_ MULTISAMPLE_ SAMPLE_ COUNT - D3D10_
MAX_ POSITION_ VALUE - D3D10_
MAX_ TEXTURE_ DIMENSION_ 2_ TO_ EXP - D3D10_
MESSAGE_ CATEGORY_ APPLICATION_ DEFINED - D3D10_
MESSAGE_ CATEGORY_ CLEANUP - D3D10_
MESSAGE_ CATEGORY_ COMPILATION - D3D10_
MESSAGE_ CATEGORY_ EXECUTION - D3D10_
MESSAGE_ CATEGORY_ INITIALIZATION - D3D10_
MESSAGE_ CATEGORY_ MISCELLANEOUS - D3D10_
MESSAGE_ CATEGORY_ RESOURCE_ MANIPULATION - D3D10_
MESSAGE_ CATEGORY_ SHADER - D3D10_
MESSAGE_ CATEGORY_ STATE_ CREATION - D3D10_
MESSAGE_ CATEGORY_ STATE_ GETTING - D3D10_
MESSAGE_ CATEGORY_ STATE_ SETTING - D3D10_
MESSAGE_ ID_ BLENDSTATE_ GETDESC_ LEGACY - D3D10_
MESSAGE_ ID_ BUFFER_ MAP_ ALREADYMAPPED - D3D10_
MESSAGE_ ID_ BUFFER_ MAP_ DEVICEREMOVED_ RETURN - D3D10_
MESSAGE_ ID_ BUFFER_ MAP_ INVALIDFLAGS - D3D10_
MESSAGE_ ID_ BUFFER_ MAP_ INVALIDMAPTYPE - D3D10_
MESSAGE_ ID_ BUFFER_ UNMAP_ NOTMAPPED - D3D10_
MESSAGE_ ID_ CHECKCOUNTER_ OUTOFRANGE_ COUNTER - D3D10_
MESSAGE_ ID_ CHECKCOUNTER_ UNSUPPORTED_ WELLKNOWN_ COUNTER - D3D10_
MESSAGE_ ID_ CHECKFORMATSUPPORT_ FORMAT_ DEPRECATED - D3D10_
MESSAGE_ ID_ CHECKMULTISAMPLEQUALITYLEVELS_ FORMAT_ DEPRECATED - D3D10_
MESSAGE_ ID_ CLEARDEPTHSTENCILVIEW_ DENORMFLUSH - D3D10_
MESSAGE_ ID_ CLEARDEPTHSTENCILVIEW_ INVALID - D3D10_
MESSAGE_ ID_ CLEARRENDERTARGETVIEW_ DENORMFLUSH - D3D10_
MESSAGE_ ID_ COPYRESOURCE_ INVALIDDESTINATIONSTATE - D3D10_
MESSAGE_ ID_ COPYRESOURCE_ INVALIDSOURCE - D3D10_
MESSAGE_ ID_ COPYRESOURCE_ INVALIDSOURCESTATE - D3D10_
MESSAGE_ ID_ COPYRESOURCE_ NO_ 3D_ MISMATCHED_ UPDATES - D3D10_
MESSAGE_ ID_ COPYRESOURCE_ NO_ TEXTURE_ 3D_ READBACK - D3D10_
MESSAGE_ ID_ COPYRESOURCE_ NO_ TEXTURE_ ONLY_ READBACK - D3D10_
MESSAGE_ ID_ COPYRESOURCE_ ONLY_ TEXTURE_ 2D_ WITHIN_ GPU_ MEMORY - D3D10_
MESSAGE_ ID_ COPYSUBRESOURCEREGION_ INVALIDDESTINATIONSTATE - D3D10_
MESSAGE_ ID_ COPYSUBRESOURCEREGION_ INVALIDDESTINATIONSUBRESOURCE - D3D10_
MESSAGE_ ID_ COPYSUBRESOURCEREGION_ INVALIDSOURCE - D3D10_
MESSAGE_ ID_ COPYSUBRESOURCEREGION_ INVALIDSOURCEBOX - D3D10_
MESSAGE_ ID_ COPYSUBRESOURCEREGION_ INVALIDSOURCESTATE - D3D10_
MESSAGE_ ID_ COPYSUBRESOURCEREGION_ INVALIDSOURCESUBRESOURCE - D3D10_
MESSAGE_ ID_ CORRUPTED_ MULTITHREADING - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R1 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R2 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R3 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R4 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R5 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R6 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R7 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R8 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R9 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R10 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R11 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R12 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R13 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R14 - D3D10_
MESSAGE_ ID_ CORRUPTED_ PARAMETE R15 - D3D10_
MESSAGE_ ID_ CORRUPTED_ THIS - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ INVALIDBLENDOP - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ INVALIDBLENDOPALPHA - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ INVALIDDESTBLEND - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ INVALIDDESTBLENDALPHA - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ INVALIDRENDERTARGETWRITEMASK - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ INVALIDSRCBLEND - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ INVALIDSRCBLENDALPHA - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ NO_ ALPHA_ TO_ COVERAGE - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ NO_ INDEPENDENT_ BLEND_ ENABLE - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ NO_ INDEPENDENT_ WRITE_ MASKS - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ NO_ MRT_ BLEND - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ NO_ SEPARATE_ ALPHA_ BLEND - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ NULLDESC - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ OPERATION_ NOT_ SUPPORTED - D3D10_
MESSAGE_ ID_ CREATEBLENDSTATE_ TOOMANYOBJECTS - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ INVALIDARG_ RETURN - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ INVALIDBINDFLAGS - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ INVALIDCONSTANTBUFFERBINDINGS - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ INVALIDCPUACCESSFLAGS - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ INVALIDDIMENSIONS - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ INVALIDINITIALDATA - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ INVALIDMIPLEVELS - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ INVALIDMISCFLAGS - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ INVALIDSAMPLES - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ LARGEALLOCATION - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ NULLDESC - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ OUTOFMEMORY_ RETURN - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ UNRECOGNIZEDBINDFLAGS - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ UNRECOGNIZEDCPUACCESSFLAGS - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ UNRECOGNIZEDFORMAT - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ UNRECOGNIZEDMISCFLAGS - D3D10_
MESSAGE_ ID_ CREATEBUFFER_ UNRECOGNIZEDUSAGE - D3D10_
MESSAGE_ ID_ CREATECOUNTER_ NONEXCLUSIVE_ RETURN - D3D10_
MESSAGE_ ID_ CREATECOUNTER_ NULLDESC - D3D10_
MESSAGE_ ID_ CREATECOUNTER_ OUTOFMEMORY_ RETURN - D3D10_
MESSAGE_ ID_ CREATECOUNTER_ OUTOFRANGE_ COUNTER - D3D10_
MESSAGE_ ID_ CREATECOUNTER_ SIMULTANEOUS_ ACTIVE_ COUNTERS_ EXHAUSTED - D3D10_
MESSAGE_ ID_ CREATECOUNTER_ UNSUPPORTED_ WELLKNOWN_ COUNTER - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ INVALIDBACKFACESTENCILFAILOP - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ INVALIDBACKFACESTENCILFUNC - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ INVALIDBACKFACESTENCILPASSOP - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ INVALIDBACKFACESTENCILZFAILOP - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ INVALIDDEPTHFUNC - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ INVALIDDEPTHWRITEMASK - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ INVALIDFRONTFACESTENCILFAILOP - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ INVALIDFRONTFACESTENCILFUNC - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ INVALIDFRONTFACESTENCILPASSOP - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ INVALIDFRONTFACESTENCILZFAILOP - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ NULLDESC - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ STENCIL_ NO_ TWO_ SIDED - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILSTATE_ TOOMANYOBJECTS - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILVIEW_ INVALIDARG_ RETURN - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILVIEW_ INVALIDDESC - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILVIEW_ INVALIDDIMENSIONS - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILVIEW_ INVALIDFORMAT - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILVIEW_ INVALIDRESOURCE - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILVIEW_ OUTOFMEMORY_ RETURN - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILVIEW_ TOOMANYOBJECTS - D3D10_
MESSAGE_ ID_ CREATEDEPTHSTENCILVIEW_ UNRECOGNIZEDFORMAT - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ CANTHAVEONLYGAPS - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ DECLTOOCOMPLEX - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ EXPECTEDDECL - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ INVALIDCOMPONENTCOUNT - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ INVALIDGAPDEFINITION - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ INVALIDNUMENTRIES - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ INVALIDOUTPUTSLOT - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ INVALIDOUTPUTSTREAMSTRIDE - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ INVALIDSHADERBYTECODE - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ INVALIDSHADERTYPE - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ MASKMISMATCH - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ MISSINGOUTPUTSIGNATURE - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ MISSINGSEMANTIC - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ ONLYONEELEMENTPERSLOT - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ OUTOFMEMORY - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ OUTPUTSLO T0EXPECTED - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ OUTPUTSTREAMSTRIDEUNUSED - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ REPEATEDOUTPUT - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ TRAILING_ DIGIT_ IN_ SEMANTIC - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ UNEXPECTEDDECL - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADER_ INVALIDSHADERBYTECODE - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADER_ INVALIDSHADERTYPE - D3D10_
MESSAGE_ ID_ CREATEGEOMETRYSHADER_ OUTOFMEMORY - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ DUPLICATESEMANTIC - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ EMPTY_ LAYOUT - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ INCOMPATIBLEFORMAT - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ INVALIDALIGNMENT - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ INVALIDFORMAT - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ INVALIDINPUTSLOTCLASS - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ INVALIDSLOT - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ INVALIDSLOTCLASSCHANGE - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ INVALIDSTEPRATECHANGE - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ MISSINGELEMENT - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ NULLDESC - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ NULLSEMANTIC - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ OUTOFMEMORY - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ STEPRATESLOTCLASSMISMATCH - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ TOOMANYELEMENTS - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ TRAILING_ DIGIT_ IN_ SEMANTIC - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ TYPE_ MISMATCH - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ UNPARSEABLEINPUTSIGNATURE - D3D10_
MESSAGE_ ID_ CREATEINPUTLAYOUT_ UNSUPPORTED_ FORMAT - D3D10_
MESSAGE_ ID_ CREATEPIXELSHADER_ INVALIDSHADERBYTECODE - D3D10_
MESSAGE_ ID_ CREATEPIXELSHADER_ INVALIDSHADERTYPE - D3D10_
MESSAGE_ ID_ CREATEPIXELSHADER_ OUTOFMEMORY - D3D10_
MESSAGE_ ID_ CREATEPREDICATE_ OUTOFMEMORY_ RETURN - D3D10_
MESSAGE_ ID_ CREATEQUERYORPREDICATE_ INVALIDMISCFLAGS - D3D10_
MESSAGE_ ID_ CREATEQUERYORPREDICATE_ INVALIDQUERY - D3D10_
MESSAGE_ ID_ CREATEQUERYORPREDICATE_ NULLDESC - D3D10_
MESSAGE_ ID_ CREATEQUERYORPREDICATE_ UNEXPECTEDMISCFLAG - D3D10_
MESSAGE_ ID_ CREATEQUERY_ OUTOFMEMORY_ RETURN - D3D10_
MESSAGE_ ID_ CREATERASTERIZERSTATE_ Depth Bias Clamp_ NOT_ SUPPORTED - D3D10_
MESSAGE_ ID_ CREATERASTERIZERSTATE_ Depth Clip Enable_ MUST_ BE_ TRUE - D3D10_
MESSAGE_ ID_ CREATERASTERIZERSTATE_ INVALIDCULLMODE - D3D10_
MESSAGE_ ID_ CREATERASTERIZERSTATE_ INVALIDDEPTHBIASCLAMP - D3D10_
MESSAGE_ ID_ CREATERASTERIZERSTATE_ INVALIDFILLMODE - D3D10_
MESSAGE_ ID_ CREATERASTERIZERSTATE_ INVALIDSLOPESCALEDDEPTHBIAS - D3D10_
MESSAGE_ ID_ CREATERASTERIZERSTATE_ NULLDESC - D3D10_
MESSAGE_ ID_ CREATERASTERIZERSTATE_ TOOMANYOBJECTS - D3D10_
MESSAGE_ ID_ CREATERENDERTARGETVIEW_ INVALIDARG_ RETURN - D3D10_
MESSAGE_ ID_ CREATERENDERTARGETVIEW_ INVALIDDESC - D3D10_
MESSAGE_ ID_ CREATERENDERTARGETVIEW_ INVALIDDIMENSIONS - D3D10_
MESSAGE_ ID_ CREATERENDERTARGETVIEW_ INVALIDFORMAT - D3D10_
MESSAGE_ ID_ CREATERENDERTARGETVIEW_ INVALIDRESOURCE - D3D10_
MESSAGE_ ID_ CREATERENDERTARGETVIEW_ OUTOFMEMORY_ RETURN - D3D10_
MESSAGE_ ID_ CREATERENDERTARGETVIEW_ TOOMANYOBJECTS - D3D10_
MESSAGE_ ID_ CREATERENDERTARGETVIEW_ UNRECOGNIZEDFORMAT - D3D10_
MESSAGE_ ID_ CREATERENDERTARGETVIEW_ UNSUPPORTEDFORMAT - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ DIMENSION_ EXCEEDS_ FEATURE_ LEVEL_ DEFINITION - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ DIMENSION_ OUT_ OF_ RANGE - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ DXGI_ FORMAT_ R8G8 B8A8_ CANNOT_ BE_ SHARED - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ MSAA_ PRECLUDES_ SHADER_ RESOURCE - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ NON_ POW_ 2_ MIPMAP - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ NOT_ BINDABLE_ AS_ RENDER_ TARGET - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ NOT_ BINDABLE_ AS_ SHADER_ RESOURCE - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ NO_ ARRAYS - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ NO_ AUTOGEN_ FOR_ VOLUMES - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ NO_ DWORD_ INDEX_ BUFFER - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ NO_ STREAM_ OUT - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ NO_ TEXTURE_ 1D - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ NO_ VB_ AND_ IB_ BIND - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ ONLY_ SINGLE_ MIP_ LEVEL_ DEPTH_ STENCIL_ SUPPORTED - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ ONLY_ VB_ IB_ FOR_ BUFFERS - D3D10_
MESSAGE_ ID_ CREATERESOURCE_ PRESENTATION_ PRECLUDES_ SHADER_ RESOURCE - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ BORDER_ NOT_ SUPPORTED - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ BORDER_ OUT_ OF_ RANGE - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ EXCESSIVE_ ANISOTROPY - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ INVALIDADDRESSU - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ INVALIDADDRESSV - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ INVALIDADDRESSW - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ INVALIDCOMPARISONFUNC - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ INVALIDFILTER - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ INVALIDMAXANISOTROPY - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ INVALIDMAXLOD - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ INVALIDMINLOD - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ INVALIDMIPLODBIAS - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ MAXLOD_ MUST_ BE_ FLT_ MAX - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ MINLOD_ MUST_ NOT_ BE_ FRACTIONAL - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ NO_ COMPARISON_ SUPPORT - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ NO_ MIRRORONCE - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ NULLDESC - D3D10_
MESSAGE_ ID_ CREATESAMPLERSTATE_ TOOMANYOBJECTS - D3D10_
MESSAGE_ ID_ CREATESHADERRESOURCEVIEW_ CUBES_ MUST_ HAVE_ 6_ SIDES - D3D10_
MESSAGE_ ID_ CREATESHADERRESOURCEVIEW_ FIRSTARRAYSLICE_ MUST_ BE_ ZERO - D3D10_
MESSAGE_ ID_ CREATESHADERRESOURCEVIEW_ INVALIDARG_ RETURN - D3D10_
MESSAGE_ ID_ CREATESHADERRESOURCEVIEW_ INVALIDDESC - D3D10_
MESSAGE_ ID_ CREATESHADERRESOURCEVIEW_ INVALIDDIMENSIONS - D3D10_
MESSAGE_ ID_ CREATESHADERRESOURCEVIEW_ INVALIDFORMAT - D3D10_
MESSAGE_ ID_ CREATESHADERRESOURCEVIEW_ INVALIDRESOURCE - D3D10_
MESSAGE_ ID_ CREATESHADERRESOURCEVIEW_ MUST_ USE_ LOWEST_ LOD - D3D10_
MESSAGE_ ID_ CREATESHADERRESOURCEVIEW_ OUTOFMEMORY_ RETURN - D3D10_
MESSAGE_ ID_ CREATESHADERRESOURCEVIEW_ TOOMANYOBJECTS - D3D10_
MESSAGE_ ID_ CREATESHADERRESOURCEVIEW_ UNRECOGNIZEDFORMAT - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ INVALIDARG_ RETURN - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ INVALIDBINDFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ INVALIDCPUACCESSFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ INVALIDDIMENSIONS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ INVALIDINITIALDATA - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ INVALIDMIPLEVELS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ INVALIDMISCFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ INVALIDSAMPLES - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ LARGEALLOCATION - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ NULLDESC - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ OUTOFMEMORY_ RETURN - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ UNRECOGNIZEDBINDFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ UNRECOGNIZEDCPUACCESSFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ UNRECOGNIZEDFORMAT - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ UNRECOGNIZEDMISCFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ UNRECOGNIZEDUSAGE - D3D10_
MESSAGE_ ID_ CREATETEXTUR E1D_ UNSUPPORTEDFORMAT - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ INVALIDARG_ RETURN - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ INVALIDBINDFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ INVALIDCPUACCESSFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ INVALIDDIMENSIONS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ INVALIDINITIALDATA - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ INVALIDMIPLEVELS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ INVALIDMISCFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ INVALIDSAMPLES - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ LARGEALLOCATION - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ NULLDESC - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ OUTOFMEMORY_ RETURN - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ UNRECOGNIZEDBINDFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ UNRECOGNIZEDCPUACCESSFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ UNRECOGNIZEDFORMAT - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ UNRECOGNIZEDMISCFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ UNRECOGNIZEDUSAGE - D3D10_
MESSAGE_ ID_ CREATETEXTUR E2D_ UNSUPPORTEDFORMAT - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ INVALIDARG_ RETURN - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ INVALIDBINDFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ INVALIDCPUACCESSFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ INVALIDDIMENSIONS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ INVALIDINITIALDATA - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ INVALIDMIPLEVELS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ INVALIDMISCFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ INVALIDSAMPLES - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ LARGEALLOCATION - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ NULLDESC - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ OUTOFMEMORY_ RETURN - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ UNRECOGNIZEDBINDFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ UNRECOGNIZEDCPUACCESSFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ UNRECOGNIZEDFORMAT - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ UNRECOGNIZEDMISCFLAGS - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ UNRECOGNIZEDUSAGE - D3D10_
MESSAGE_ ID_ CREATETEXTUR E3D_ UNSUPPORTEDFORMAT - D3D10_
MESSAGE_ ID_ CREATEVERTEXSHADER_ INVALIDSHADERBYTECODE - D3D10_
MESSAGE_ ID_ CREATEVERTEXSHADER_ INVALIDSHADERTYPE - D3D10_
MESSAGE_ ID_ CREATEVERTEXSHADER_ OUTOFMEMORY - D3D10_
MESSAGE_ ID_ D3D10 L9_ MESSAGES_ END - D3D10_
MESSAGE_ ID_ D3D10 L9_ MESSAGES_ START - D3D10_
MESSAGE_ ID_ D3D10_ MESSAGES_ END - D3D10_
MESSAGE_ ID_ DEVICE_ DRAWINDEXEDINSTANCED_ INDEXPOS_ OVERFLOW - D3D10_
MESSAGE_ ID_ DEVICE_ DRAWINDEXEDINSTANCED_ INSTANCEPOS_ OVERFLOW - D3D10_
MESSAGE_ ID_ DEVICE_ DRAWINDEXED_ INDEXPOS_ OVERFLOW - D3D10_
MESSAGE_ ID_ DEVICE_ DRAWINSTANCED_ INSTANCEPOS_ OVERFLOW - D3D10_
MESSAGE_ ID_ DEVICE_ DRAWINSTANCED_ VERTEXPOS_ OVERFLOW - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ BOUND_ RESOURCE_ MAPPED - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ CONSTANT_ BUFFER_ NOT_ SET - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ CONSTANT_ BUFFER_ TOO_ SMALL - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ GS_ INPUT_ PRIMITIVE_ MISMATCH - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ INDEX_ BUFFER_ FORMAT_ INVALID - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ INDEX_ BUFFER_ NOT_ SET - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ INDEX_ BUFFER_ TOO_ SMALL - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ INDEX_ OFFSET_ UNALIGNED - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ INPUTLAYOUT_ NOT_ SET - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ INVALID_ PRIMITIVETOPOLOGY - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ INVALID_ USE_ OF_ CENTER_ MULTISAMPLE_ PATTERN - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ OM_ DUAL_ SOURCE_ BLENDING_ CAN_ ONLY_ HAVE_ RENDER_ TARGET_ 0 - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ OM_ RENDER_ TARGET_ DOES_ NOT_ SUPPORT_ BLENDING - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ OUTPUT_ STREAM_ NOT_ SET - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ OUTPUT_ STREAM_ OFFSET_ UNALIGNED - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ POSITION_ NOT_ PRESENT - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ PS_ OUTPUT_ TYPE_ MISMATCH - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ RESOURCE_ FORMAT_ GATHER_ UNSUPPORTED - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ RESOURCE_ FORMAT_ LD_ UNSUPPORTED - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ RESOURCE_ FORMAT_ SAMPLE_ C_ UNSUPPORTED - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ RESOURCE_ FORMAT_ SAMPLE_ UNSUPPORTED - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ RESOURCE_ MULTISAMPLE_ UNSUPPORTED - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ RESOURCE_ RETURN_ TYPE_ MISMATCH - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ RESOURCE_ SAMPLE_ COUNT_ MISMATCH - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ SAMPLER_ MISMATCH - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ SAMPLER_ NOT_ SET - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ SHADERRESOURCEVIEW_ NOT_ SET - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ SO_ STRIDE_ LARGER_ THAN_ BUFFER - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ SO_ TARGETS_ BOUND_ WITHOUT_ SOURCE - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ VERTEXPOS_ OVERFLOW - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ VERTEX_ BUFFER_ NOT_ SET - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ VERTEX_ BUFFER_ STRIDE_ TOO_ SMALL - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ VERTEX_ BUFFER_ TOO_ SMALL - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ VERTEX_ OFFSET_ UNALIGNED - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ VERTEX_ SHADER_ NOT_ SET - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ VERTEX_ STRIDE_ UNALIGNED - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ VIEWPORT_ NOT_ SET - D3D10_
MESSAGE_ ID_ DEVICE_ DRAW_ VIEW_ DIMENSION_ MISMATCH - D3D10_
MESSAGE_ ID_ DEVICE_ GENERATEMIPS_ RESOURCE_ INVALID - D3D10_
MESSAGE_ ID_ DEVICE_ GSGETCONSTANTBUFFERS_ BUFFERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ GSGETSAMPLERS_ SAMPLERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ GSGETSHADERRESOURCES_ VIEWS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ GSSETCONSTANTBUFFERS_ BUFFERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ GSSETCONSTANTBUFFERS_ HAZARD - D3D10_
MESSAGE_ ID_ DEVICE_ GSSETSAMPLERS_ SAMPLERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ GSSETSHADERRESOURCES_ HAZARD - D3D10_
MESSAGE_ ID_ DEVICE_ GSSETSHADERRESOURCES_ VIEWS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ IAGETVERTEXBUFFERS_ BUFFERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ IASETINDEXBUFFER_ FORMAT_ INVALID - D3D10_
MESSAGE_ ID_ DEVICE_ IASETINDEXBUFFER_ HAZARD - D3D10_
MESSAGE_ ID_ DEVICE_ IASETINDEXBUFFER_ OFFSET_ TOO_ LARGE - D3D10_
MESSAGE_ ID_ DEVICE_ IASETINDEXBUFFER_ OFFSET_ UNALIGNED - D3D10_
MESSAGE_ ID_ DEVICE_ IASETPRIMITIVETOPOLOGY_ ADJACENCY_ UNSUPPORTED - D3D10_
MESSAGE_ ID_ DEVICE_ IASETPRIMITIVETOPOLOGY_ TOPOLOGY_ UNDEFINED - D3D10_
MESSAGE_ ID_ DEVICE_ IASETPRIMITIVETOPOLOGY_ TOPOLOGY_ UNRECOGNIZED - D3D10_
MESSAGE_ ID_ DEVICE_ IASETVERTEXBUFFERS_ BUFFERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ IASETVERTEXBUFFERS_ HAZARD - D3D10_
MESSAGE_ ID_ DEVICE_ IASETVERTEXBUFFERS_ INVALIDRANGE - D3D10_
MESSAGE_ ID_ DEVICE_ IASETVERTEXBUFFERS_ OFFSET_ TOO_ LARGE - D3D10_
MESSAGE_ ID_ DEVICE_ IASETVERTEXBUFFERS_ STRIDE_ TOO_ LARGE - D3D10_
MESSAGE_ ID_ DEVICE_ OMSETRENDERTARGETS_ HAZARD - D3D10_
MESSAGE_ ID_ DEVICE_ OPEN_ SHARED_ RESOURCE_ BADINTERFACE_ RETURN - D3D10_
MESSAGE_ ID_ DEVICE_ OPEN_ SHARED_ RESOURCE_ INVALIDARG_ RETURN - D3D10_
MESSAGE_ ID_ DEVICE_ OPEN_ SHARED_ RESOURCE_ OUTOFMEMORY_ RETURN - D3D10_
MESSAGE_ ID_ DEVICE_ PSGETCONSTANTBUFFERS_ BUFFERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ PSGETSAMPLERS_ SAMPLERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ PSGETSHADERRESOURCES_ VIEWS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ PSSETCONSTANTBUFFERS_ BUFFERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ PSSETCONSTANTBUFFERS_ HAZARD - D3D10_
MESSAGE_ ID_ DEVICE_ PSSETSAMPLERS_ SAMPLERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ PSSETSHADERRESOURCES_ HAZARD - D3D10_
MESSAGE_ ID_ DEVICE_ PSSETSHADERRESOURCES_ VIEWS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ REMOVAL_ PROCESS_ AT_ FAULT - D3D10_
MESSAGE_ ID_ DEVICE_ REMOVAL_ PROCESS_ NOT_ AT_ FAULT - D3D10_
MESSAGE_ ID_ DEVICE_ REMOVAL_ PROCESS_ POSSIBLY_ AT_ FAULT - D3D10_
MESSAGE_ ID_ DEVICE_ RESOLVESUBRESOURCE_ DESTINATION_ INVALID - D3D10_
MESSAGE_ ID_ DEVICE_ RESOLVESUBRESOURCE_ DESTINATION_ SUBRESOURCE_ INVALID - D3D10_
MESSAGE_ ID_ DEVICE_ RESOLVESUBRESOURCE_ FORMAT_ INVALID - D3D10_
MESSAGE_ ID_ DEVICE_ RESOLVESUBRESOURCE_ SOURCE_ INVALID - D3D10_
MESSAGE_ ID_ DEVICE_ RESOLVESUBRESOURCE_ SOURCE_ SUBRESOURCE_ INVALID - D3D10_
MESSAGE_ ID_ DEVICE_ RSGETSCISSORRECTS_ RECTS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ RSGETVIEWPORTS_ VIEWPORTS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ RSSETSCISSORRECTS_ INVALIDSCISSOR - D3D10_
MESSAGE_ ID_ DEVICE_ RSSETSCISSORRECTS_ NEGATIVESCISSOR - D3D10_
MESSAGE_ ID_ DEVICE_ RSSETSCISSORRECTS_ TOO_ MANY_ SCISSORS - D3D10_
MESSAGE_ ID_ DEVICE_ RSSETVIEWPORTS_ DENORMFLUSH - D3D10_
MESSAGE_ ID_ DEVICE_ RSSETVIEWPORTS_ INVALIDVIEWPORT - D3D10_
MESSAGE_ ID_ DEVICE_ RSSETVIEWPORTS_ TOO_ MANY_ VIEWPORTS - D3D10_
MESSAGE_ ID_ DEVICE_ SETTEXTFILTERSIZE_ INVALIDDIMENSIONS - D3D10_
MESSAGE_ ID_ DEVICE_ SHADER_ LINKAGE_ COMPONENTTYPE - D3D10_
MESSAGE_ ID_ DEVICE_ SHADER_ LINKAGE_ NEVERWRITTEN_ ALWAYSREADS - D3D10_
MESSAGE_ ID_ DEVICE_ SHADER_ LINKAGE_ REGISTERINDEX - D3D10_
MESSAGE_ ID_ DEVICE_ SHADER_ LINKAGE_ REGISTERMASK - D3D10_
MESSAGE_ ID_ DEVICE_ SHADER_ LINKAGE_ SEMANTICNAME_ NOT_ FOUND - D3D10_
MESSAGE_ ID_ DEVICE_ SHADER_ LINKAGE_ SYSTEMVALUE - D3D10_
MESSAGE_ ID_ DEVICE_ SOGETTARGETS_ BUFFERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ SOSETTARGETS_ HAZARD - D3D10_
MESSAGE_ ID_ DEVICE_ SOSETTARGETS_ OFFSET_ UNALIGNED - D3D10_
MESSAGE_ ID_ DEVICE_ VSGETCONSTANTBUFFERS_ BUFFERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ VSGETSAMPLERS_ SAMPLERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ VSGETSHADERRESOURCES_ VIEWS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ VSSETCONSTANTBUFFERS_ BUFFERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ VSSETCONSTANTBUFFERS_ HAZARD - D3D10_
MESSAGE_ ID_ DEVICE_ VSSETSAMPLERS_ SAMPLERS_ EMPTY - D3D10_
MESSAGE_ ID_ DEVICE_ VSSETSHADERRESOURCES_ HAZARD - D3D10_
MESSAGE_ ID_ DEVICE_ VSSETSHADERRESOURCES_ VIEWS_ EMPTY - D3D10_
MESSAGE_ ID_ DRAWINDEXEDINSTANCED_ NOT_ SUPPORTED_ BELOW_ 9_ 3 - D3D10_
MESSAGE_ ID_ DRAWINDEXED_ POINTLIST_ UNSUPPORTED - D3D10_
MESSAGE_ ID_ DRAWINDEXED_ STARTINDEXLOCATION_ MUST_ BE_ POSITIVE - D3D10_
MESSAGE_ ID_ DRAWINSTANCED_ NOT_ SUPPORTED - D3D10_
MESSAGE_ ID_ GEOMETRY_ SHADER_ NOT_ SUPPORTED - D3D10_
MESSAGE_ ID_ GETPRIVATEDATA_ MOREDATA - D3D10_
MESSAGE_ ID_ GSSETCONSTANTBUFFERS_ INVALIDBUFFER - D3D10_
MESSAGE_ ID_ GSSETCONSTANTBUFFERS_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ GSSETSAMPLERS_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ GSSETSHADERRESOURCES_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ GSSETSHADER_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ IASETINDEXBUFFER_ INVALIDBUFFER - D3D10_
MESSAGE_ ID_ IASETINDEXBUFFER_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ IASETINPUTLAYOUT_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ IASETVERTEXBUFFERS_ BAD_ BUFFER_ INDEX - D3D10_
MESSAGE_ ID_ IASETVERTEXBUFFERS_ INVALIDBUFFER - D3D10_
MESSAGE_ ID_ IASETVERTEXBUFFERS_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ LIVE_ BLENDSTATE - D3D10_
MESSAGE_ ID_ LIVE_ BUFFER - D3D10_
MESSAGE_ ID_ LIVE_ COUNTER - D3D10_
MESSAGE_ ID_ LIVE_ DEPTHSTENCILSTATE - D3D10_
MESSAGE_ ID_ LIVE_ DEPTHSTENCILVIEW - D3D10_
MESSAGE_ ID_ LIVE_ DEVICE - D3D10_
MESSAGE_ ID_ LIVE_ GEOMETRYSHADER - D3D10_
MESSAGE_ ID_ LIVE_ INPUTLAYOUT - D3D10_
MESSAGE_ ID_ LIVE_ OBJECT_ SUMMARY - D3D10_
MESSAGE_ ID_ LIVE_ PIXELSHADER - D3D10_
MESSAGE_ ID_ LIVE_ PREDICATE - D3D10_
MESSAGE_ ID_ LIVE_ QUERY - D3D10_
MESSAGE_ ID_ LIVE_ RASTERIZERSTATE - D3D10_
MESSAGE_ ID_ LIVE_ RENDERTARGETVIEW - D3D10_
MESSAGE_ ID_ LIVE_ SAMPLER - D3D10_
MESSAGE_ ID_ LIVE_ SHADERRESOURCEVIEW - D3D10_
MESSAGE_ ID_ LIVE_ SWAPCHAIN - D3D10_
MESSAGE_ ID_ LIVE_ TEXTUR E1D - D3D10_
MESSAGE_ ID_ LIVE_ TEXTUR E2D - D3D10_
MESSAGE_ ID_ LIVE_ TEXTUR E3D - D3D10_
MESSAGE_ ID_ LIVE_ VERTEXSHADER - D3D10_
MESSAGE_ ID_ MESSAGE_ REPORTING_ OUTOFMEMORY - D3D10_
MESSAGE_ ID_ OMSETBLENDSTATE_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ OMSETDEPTHSTENCILSTATE_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ OMSETRENDERTARGETS_ INVALIDVIEW - D3D10_
MESSAGE_ ID_ OMSETRENDERTARGETS_ NO_ DIFFERING_ BIT_ DEPTHS - D3D10_
MESSAGE_ ID_ OMSETRENDERTARGETS_ NO_ SRGB_ MRT - D3D10_
MESSAGE_ ID_ OMSETRENDERTARGETS_ TOO_ MANY_ RENDER_ TARGETS - D3D10_
MESSAGE_ ID_ OMSETRENDERTARGETS_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ PREDICATE_ BEGIN_ DURING_ PREDICATION - D3D10_
MESSAGE_ ID_ PREDICATE_ END_ DURING_ PREDICATION - D3D10_
MESSAGE_ ID_ PSSETCONSTANTBUFFERS_ INVALIDBUFFER - D3D10_
MESSAGE_ ID_ PSSETCONSTANTBUFFERS_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ PSSETSAMPLERS_ TOO_ MANY_ SAMPLERS - D3D10_
MESSAGE_ ID_ PSSETSAMPLERS_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ PSSETSHADERRESOURCES_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ PSSETSHADER_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ QUERY_ BEGIN_ ABANDONING_ PREVIOUS_ RESULTS - D3D10_
MESSAGE_ ID_ QUERY_ BEGIN_ DUPLICATE - D3D10_
MESSAGE_ ID_ QUERY_ BEGIN_ UNSUPPORTED - D3D10_
MESSAGE_ ID_ QUERY_ END_ ABANDONING_ PREVIOUS_ RESULTS - D3D10_
MESSAGE_ ID_ QUERY_ END_ WITHOUT_ BEGIN - D3D10_
MESSAGE_ ID_ QUERY_ GETDATA_ INVALID_ CALL - D3D10_
MESSAGE_ ID_ QUERY_ GETDATA_ INVALID_ DATASIZE - D3D10_
MESSAGE_ ID_ QUERY_ GETDATA_ INVALID_ FLAGS - D3D10_
MESSAGE_ ID_ REF_ ACCESSING_ INDEXABLE_ TEMP_ OUT_ OF_ RANGE - D3D10_
MESSAGE_ ID_ REF_ HARDWARE_ EXCEPTION - D3D10_
MESSAGE_ ID_ REF_ INFO - D3D10_
MESSAGE_ ID_ REF_ KMDRIVER_ EXCEPTION - D3D10_
MESSAGE_ ID_ REF_ OUT_ OF_ MEMORY - D3D10_
MESSAGE_ ID_ REF_ PROBLEM_ PARSING_ SHADER - D3D10_
MESSAGE_ ID_ REF_ SIMULATING_ INFINITELY_ FAST_ HARDWARE - D3D10_
MESSAGE_ ID_ REF_ THREADING_ MODE - D3D10_
MESSAGE_ ID_ REF_ UMDRIVER_ EXCEPTION - D3D10_
MESSAGE_ ID_ RSSETSTATE_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ SETBLENDSTATE_ SAMPLE_ MASK_ CANNOT_ BE_ ZERO - D3D10_
MESSAGE_ ID_ SETEXCEPTIONMODE_ DEVICEREMOVED_ RETURN - D3D10_
MESSAGE_ ID_ SETEXCEPTIONMODE_ INVALIDARG_ RETURN - D3D10_
MESSAGE_ ID_ SETEXCEPTIONMODE_ UNRECOGNIZEDFLAGS - D3D10_
MESSAGE_ ID_ SETPREDICATION_ INVALID_ PREDICATE_ STATE - D3D10_
MESSAGE_ ID_ SETPREDICATION_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ SETPRIVATEDATA_ CHANGINGPARAMS - D3D10_
MESSAGE_ ID_ SETPRIVATEDATA_ INVALIDFLAGS - D3D10_
MESSAGE_ ID_ SETPRIVATEDATA_ INVALIDFREEDATA - D3D10_
MESSAGE_ ID_ SETPRIVATEDATA_ INVALIDIUNKNOWN - D3D10_
MESSAGE_ ID_ SETPRIVATEDATA_ OUTOFMEMORY - D3D10_
MESSAGE_ ID_ SHADERRESOURCEVIEW_ GETDESC_ LEGACY - D3D10_
MESSAGE_ ID_ SLOT_ ZERO_ MUST_ BE_ D3D10_ INPUT_ PER_ VERTEX_ DATA - D3D10_
MESSAGE_ ID_ SOSETTARGETS_ INVALIDBUFFER - D3D10_
MESSAGE_ ID_ SOSETTARGETS_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ STREAM_ OUT_ NOT_ SUPPORTED - D3D10_
MESSAGE_ ID_ STRING_ FROM_ APPLICATION - D3D10_
MESSAGE_ ID_ TEXTUR E1D_ MAP_ ALREADYMAPPED - D3D10_
MESSAGE_ ID_ TEXTUR E1D_ MAP_ DEVICEREMOVED_ RETURN - D3D10_
MESSAGE_ ID_ TEXTUR E1D_ MAP_ INVALIDFLAGS - D3D10_
MESSAGE_ ID_ TEXTUR E1D_ MAP_ INVALIDMAPTYPE - D3D10_
MESSAGE_ ID_ TEXTUR E1D_ MAP_ INVALIDSUBRESOURCE - D3D10_
MESSAGE_ ID_ TEXTUR E1D_ UNMAP_ INVALIDSUBRESOURCE - D3D10_
MESSAGE_ ID_ TEXTUR E1D_ UNMAP_ NOTMAPPED - D3D10_
MESSAGE_ ID_ TEXTUR E2D_ MAP_ ALREADYMAPPED - D3D10_
MESSAGE_ ID_ TEXTUR E2D_ MAP_ DEVICEREMOVED_ RETURN - D3D10_
MESSAGE_ ID_ TEXTUR E2D_ MAP_ INVALIDFLAGS - D3D10_
MESSAGE_ ID_ TEXTUR E2D_ MAP_ INVALIDMAPTYPE - D3D10_
MESSAGE_ ID_ TEXTUR E2D_ MAP_ INVALIDSUBRESOURCE - D3D10_
MESSAGE_ ID_ TEXTUR E2D_ UNMAP_ INVALIDSUBRESOURCE - D3D10_
MESSAGE_ ID_ TEXTUR E2D_ UNMAP_ NOTMAPPED - D3D10_
MESSAGE_ ID_ TEXTUR E3D_ MAP_ ALREADYMAPPED - D3D10_
MESSAGE_ ID_ TEXTUR E3D_ MAP_ DEVICEREMOVED_ RETURN - D3D10_
MESSAGE_ ID_ TEXTUR E3D_ MAP_ INVALIDFLAGS - D3D10_
MESSAGE_ ID_ TEXTUR E3D_ MAP_ INVALIDMAPTYPE - D3D10_
MESSAGE_ ID_ TEXTUR E3D_ MAP_ INVALIDSUBRESOURCE - D3D10_
MESSAGE_ ID_ TEXTUR E3D_ UNMAP_ INVALIDSUBRESOURCE - D3D10_
MESSAGE_ ID_ TEXTUR E3D_ UNMAP_ NOTMAPPED - D3D10_
MESSAGE_ ID_ TEXT_ FILTER_ NOT_ SUPPORTED - D3D10_
MESSAGE_ ID_ UNKNOWN - D3D10_
MESSAGE_ ID_ UPDATESUBRESOURCE_ INVALIDDESTINATIONBOX - D3D10_
MESSAGE_ ID_ UPDATESUBRESOURCE_ INVALIDDESTINATIONSTATE - D3D10_
MESSAGE_ ID_ UPDATESUBRESOURCE_ INVALIDDESTINATIONSUBRESOURCE - D3D10_
MESSAGE_ ID_ VSSETCONSTANTBUFFERS_ INVALIDBUFFER - D3D10_
MESSAGE_ ID_ VSSETCONSTANTBUFFERS_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ VSSETSAMPLERS_ NOT_ SUPPORTED - D3D10_
MESSAGE_ ID_ VSSETSAMPLERS_ TOO_ MANY_ SAMPLERS - D3D10_
MESSAGE_ ID_ VSSETSAMPLERS_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ VSSETSHADERRESOURCES_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ VSSETSHADER_ UNBINDDELETINGOBJECT - D3D10_
MESSAGE_ ID_ VSSHADERRESOURCES_ NOT_ SUPPORTED - D3D10_
MESSAGE_ SEVERITY_ CORRUPTION - D3D10_
MESSAGE_ SEVERITY_ ERROR - D3D10_
MESSAGE_ SEVERITY_ INFO - D3D10_
MESSAGE_ SEVERITY_ MESSAGE - D3D10_
MESSAGE_ SEVERITY_ WARNING - D3D10_
MIN_ BORDER_ COLOR_ COMPONENT - D3D10_
MIN_ DEPTH - D3D10_
MIN_ FILTER_ SHIFT - D3D10_
MIN_ MAXANISOTROPY - D3D10_
MIP_ FILTER_ SHIFT - D3D10_
MIP_ LOD_ BIAS_ MAX - D3D10_
MIP_ LOD_ BIAS_ MIN - D3D10_
MIP_ LOD_ FRACTIONAL_ BIT_ COUNT - D3D10_
MIP_ LOD_ RANGE_ BIT_ COUNT - D3D10_
MULTISAMPLE_ ANTIALIAS_ LINE_ WIDTH - D3D10_
MUTE_ CATEGORY - D3D10_
MUTE_ DEBUG_ OUTPUT - D3D10_
MUTE_ ID_ DECIMAL - D3D10_
MUTE_ ID_ STRING - D3D10_
MUTE_ SEVERITY - D3D10_
NONSAMPLE_ FETCH_ OUT_ OF_ RANGE_ ACCESS_ RESULT - D3D10_
PIXEL_ ADDRESS_ RANGE_ BIT_ COUNT - D3D10_
PRE_ SCISSOR_ PIXEL_ ADDRESS_ RANGE_ BIT_ COUNT - D3D10_
PS_ FRONTFACING_ DEFAULT_ VALUE - D3D10_
PS_ FRONTFACING_ FALSE_ VALUE - D3D10_
PS_ FRONTFACING_ TRUE_ VALUE - D3D10_
PS_ INPUT_ REGISTER_ COMPONENTS - D3D10_
PS_ INPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D10_
PS_ INPUT_ REGISTER_ COUNT - D3D10_
PS_ INPUT_ REGISTER_ READS_ PER_ INST - D3D10_
PS_ INPUT_ REGISTER_ READ_ PORTS - D3D10_
PS_ LEGACY_ PIXEL_ CENTER_ FRACTIONAL_ COMPONENT - D3D10_
PS_ OUTPUT_ DEPTH_ REGISTER_ COMPONENTS - D3D10_
PS_ OUTPUT_ DEPTH_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D10_
PS_ OUTPUT_ DEPTH_ REGISTER_ COUNT - D3D10_
PS_ OUTPUT_ REGISTER_ COMPONENTS - D3D10_
PS_ OUTPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D10_
PS_ OUTPUT_ REGISTER_ COUNT - D3D10_
PS_ PIXEL_ CENTER_ FRACTIONAL_ COMPONENT - D3D10_
QUERY_ EVENT - D3D10_
QUERY_ MISC_ PREDICATEHINT - D3D10_
QUERY_ OCCLUSION - D3D10_
QUERY_ OCCLUSION_ PREDICATE - D3D10_
QUERY_ PIPELINE_ STATISTICS - D3D10_
QUERY_ SO_ OVERFLOW_ PREDICATE - D3D10_
QUERY_ SO_ STATISTICS - D3D10_
QUERY_ TIMESTAMP - D3D10_
QUERY_ TIMESTAMP_ DISJOINT - D3D10_
RAISE_ FLAG_ DRIVER_ INTERNAL_ ERROR - D3D10_
REGKEY_ PATH - D3D10_
REQ_ BLEND_ OBJECT_ COUNT_ PER_ CONTEXT - D3D10_
REQ_ BUFFER_ RESOURCE_ TEXEL_ COUNT_ 2_ TO_ EXP - D3D10_
REQ_ CONSTANT_ BUFFER_ ELEMENT_ COUNT - D3D10_
REQ_ DEPTH_ STENCIL_ OBJECT_ COUNT_ PER_ CONTEXT - D3D10_
REQ_ DRAWINDEXED_ INDEX_ COUNT_ 2_ TO_ EXP - D3D10_
REQ_ DRAW_ VERTEX_ COUNT_ 2_ TO_ EXP - D3D10_
REQ_ FILTERING_ HW_ ADDRESSABLE_ RESOURCE_ DIMENSION - D3D10_
REQ_ GS_ INVOCATION_ 32BIT_ OUTPUT_ COMPONENT_ LIMIT - D3D10_
REQ_ IMMEDIATE_ CONSTANT_ BUFFER_ ELEMENT_ COUNT - D3D10_
REQ_ MAXANISOTROPY - D3D10_
REQ_ MIP_ LEVELS - D3D10_
REQ_ MULTI_ ELEMENT_ STRUCTURE_ SIZE_ IN_ BYTES - D3D10_
REQ_ RASTERIZER_ OBJECT_ COUNT_ PER_ CONTEXT - D3D10_
REQ_ RENDER_ TO_ BUFFER_ WINDOW_ WIDTH - D3D10_
REQ_ RESOURCE_ SIZE_ IN_ MEGABYTES - D3D10_
REQ_ RESOURCE_ VIEW_ COUNT_ PER_ CONTEXT_ 2_ TO_ EXP - D3D10_
REQ_ SAMPLER_ OBJECT_ COUNT_ PER_ CONTEXT - D3D10_
REQ_ TEXTUR E1D_ ARRAY_ AXIS_ DIMENSION - D3D10_
REQ_ TEXTUR E1D_ U_ DIMENSION - D3D10_
REQ_ TEXTUR E2D_ ARRAY_ AXIS_ DIMENSION - D3D10_
REQ_ TEXTUR E2D_ U_ OR_ V_ DIMENSION - D3D10_
REQ_ TEXTUR E3D_ U_ V_ OR_ W_ DIMENSION - D3D10_
REQ_ TEXTURECUBE_ DIMENSION - D3D10_
RESINFO_ INSTRUCTION_ MISSING_ COMPONENT_ RETVAL - D3D10_
RESOURCE_ DIMENSION_ BUFFER - D3D10_
RESOURCE_ DIMENSION_ TEXTUR E1D - D3D10_
RESOURCE_ DIMENSION_ TEXTUR E2D - D3D10_
RESOURCE_ DIMENSION_ TEXTUR E3D - D3D10_
RESOURCE_ DIMENSION_ UNKNOWN - D3D10_
RESOURCE_ MISC_ GDI_ COMPATIBLE - D3D10_
RESOURCE_ MISC_ GENERATE_ MIPS - D3D10_
RESOURCE_ MISC_ SHARED - D3D10_
RESOURCE_ MISC_ SHARED_ KEYEDMUTEX - D3D10_
RESOURCE_ MISC_ TEXTURECUBE - D3D10_
RTV_ DIMENSION_ BUFFER - D3D10_
RTV_ DIMENSION_ TEXTUR E1D - D3D10_
RTV_ DIMENSION_ TEXTUR E1DARRAY - D3D10_
RTV_ DIMENSION_ TEXTUR E2D - D3D10_
RTV_ DIMENSION_ TEXTUR E2DARRAY - D3D10_
RTV_ DIMENSION_ TEXTUR E2DMS - D3D10_
RTV_ DIMENSION_ TEXTUR E2DMSARRAY - D3D10_
RTV_ DIMENSION_ TEXTUR E3D - D3D10_
RTV_ DIMENSION_ UNKNOWN - D3D10_
SDK_ LAYERS_ VERSION - D3D10_
SDK_ VERSION - D3D10_
SHADER_ AVOID_ FLOW_ CONTROL - D3D10_
SHADER_ DEBUG - D3D10_
SHADER_ DEBUG_ NAME_ FOR_ BINARY - D3D10_
SHADER_ DEBUG_ NAME_ FOR_ SOURCE - D3D10_
SHADER_ DEBUG_ REG_ CBUFFER - D3D10_
SHADER_ DEBUG_ REG_ IMMEDIATECBUFFER - D3D10_
SHADER_ DEBUG_ REG_ INPUT - D3D10_
SHADER_ DEBUG_ REG_ LITERAL - D3D10_
SHADER_ DEBUG_ REG_ OUTPUT - D3D10_
SHADER_ DEBUG_ REG_ SAMPLER - D3D10_
SHADER_ DEBUG_ REG_ TBUFFER - D3D10_
SHADER_ DEBUG_ REG_ TEMP - D3D10_
SHADER_ DEBUG_ REG_ TEMPARRAY - D3D10_
SHADER_ DEBUG_ REG_ TEXTURE - D3D10_
SHADER_ DEBUG_ REG_ UNUSED - D3D10_
SHADER_ DEBUG_ SCOPE_ ANNOTATION - D3D10_
SHADER_ DEBUG_ SCOPE_ BLOCK - D3D10_
SHADER_ DEBUG_ SCOPE_ FORLOOP - D3D10_
SHADER_ DEBUG_ SCOPE_ FUNC_ PARAMS - D3D10_
SHADER_ DEBUG_ SCOPE_ GLOBAL - D3D10_
SHADER_ DEBUG_ SCOPE_ NAMESPACE - D3D10_
SHADER_ DEBUG_ SCOPE_ STATEBLOCK - D3D10_
SHADER_ DEBUG_ SCOPE_ STRUCT - D3D10_
SHADER_ DEBUG_ VAR_ FUNCTION - D3D10_
SHADER_ DEBUG_ VAR_ VARIABLE - D3D10_
SHADER_ ENABLE_ BACKWARDS_ COMPATIBILITY - D3D10_
SHADER_ ENABLE_ STRICTNESS - D3D10_
SHADER_ FLAG S2_ FORCE_ ROOT_ SIGNATURE_ 1_ 0 - D3D10_
SHADER_ FLAG S2_ FORCE_ ROOT_ SIGNATURE_ 1_ 1 - D3D10_
SHADER_ FLAG S2_ FORCE_ ROOT_ SIGNATURE_ LATEST - D3D10_
SHADER_ FORCE_ PS_ SOFTWARE_ NO_ OPT - D3D10_
SHADER_ FORCE_ VS_ SOFTWARE_ NO_ OPT - D3D10_
SHADER_ IEEE_ STRICTNESS - D3D10_
SHADER_ MAJOR_ VERSION - D3D10_
SHADER_ MINOR_ VERSION - D3D10_
SHADER_ NO_ PRESHADER - D3D10_
SHADER_ OPTIMIZATION_ LEVE L0 - D3D10_
SHADER_ OPTIMIZATION_ LEVE L1 - D3D10_
SHADER_ OPTIMIZATION_ LEVE L3 - D3D10_
SHADER_ PACK_ MATRIX_ COLUMN_ MAJOR - D3D10_
SHADER_ PACK_ MATRIX_ ROW_ MAJOR - D3D10_
SHADER_ PARTIAL_ PRECISION - D3D10_
SHADER_ PREFER_ FLOW_ CONTROL - D3D10_
SHADER_ RESOURCES_ MAY_ ALIAS - D3D10_
SHADER_ SKIP_ OPTIMIZATION - D3D10_
SHADER_ SKIP_ VALIDATION - D3D10_
SHADER_ WARNINGS_ ARE_ ERRORS - D3D10_
SHIFT_ INSTRUCTION_ PAD_ VALUE - D3D10_
SHIFT_ INSTRUCTION_ SHIFT_ VALUE_ BIT_ COUNT - D3D10_
SIMULTANEOUS_ RENDER_ TARGET_ COUNT - D3D10_
SO_ BUFFER_ MAX_ STRIDE_ IN_ BYTES - D3D10_
SO_ BUFFER_ MAX_ WRITE_ WINDOW_ IN_ BYTES - D3D10_
SO_ BUFFER_ SLOT_ COUNT - D3D10_
SO_ DDI_ REGISTER_ INDEX_ DENOTING_ GAP - D3D10_
SO_ MULTIPLE_ BUFFER_ ELEMENTS_ PER_ BUFFER - D3D10_
SO_ SINGLE_ BUFFER_ COMPONENT_ LIMIT - D3D10_
SRGB_ GAMMA - D3D10_
SRGB_ TO_ FLOAT_ DENOMINATOR_ 1 - D3D10_
SRGB_ TO_ FLOAT_ DENOMINATOR_ 2 - D3D10_
SRGB_ TO_ FLOAT_ EXPONENT - D3D10_
SRGB_ TO_ FLOAT_ OFFSET - D3D10_
SRGB_ TO_ FLOAT_ THRESHOLD - D3D10_
SRGB_ TO_ FLOAT_ TOLERANCE_ IN_ ULP - D3D10_
STANDARD_ COMPONENT_ BIT_ COUNT - D3D10_
STANDARD_ COMPONENT_ BIT_ COUNT_ DOUBLED - D3D10_
STANDARD_ MAXIMUM_ ELEMENT_ ALIGNMENT_ BYTE_ MULTIPLE - D3D10_
STANDARD_ MULTISAMPLE_ PATTERN - D3D10_
STANDARD_ PIXEL_ COMPONENT_ COUNT - D3D10_
STANDARD_ PIXEL_ ELEMENT_ COUNT - D3D10_
STANDARD_ VECTOR_ SIZE - D3D10_
STANDARD_ VERTEX_ ELEMENT_ COUNT - D3D10_
STANDARD_ VERTEX_ TOTAL_ COMPONENT_ COUNT - D3D10_
STENCIL_ OP_ DECR - D3D10_
STENCIL_ OP_ DECR_ SAT - D3D10_
STENCIL_ OP_ INCR - D3D10_
STENCIL_ OP_ INCR_ SAT - D3D10_
STENCIL_ OP_ INVERT - D3D10_
STENCIL_ OP_ KEEP - D3D10_
STENCIL_ OP_ REPLACE - D3D10_
STENCIL_ OP_ ZERO - D3D10_
SUBPIXEL_ FRACTIONAL_ BIT_ COUNT - D3D10_
SUBTEXEL_ FRACTIONAL_ BIT_ COUNT - D3D10_
TEXEL_ ADDRESS_ RANGE_ BIT_ COUNT - D3D10_
TEXTURECUBE_ FACE_ NEGATIVE_ X - D3D10_
TEXTURECUBE_ FACE_ NEGATIVE_ Y - D3D10_
TEXTURECUBE_ FACE_ NEGATIVE_ Z - D3D10_
TEXTURECUBE_ FACE_ POSITIVE_ X - D3D10_
TEXTURECUBE_ FACE_ POSITIVE_ Y - D3D10_
TEXTURECUBE_ FACE_ POSITIVE_ Z - D3D10_
TEXTURE_ ADDRESS_ BORDER - D3D10_
TEXTURE_ ADDRESS_ CLAMP - D3D10_
TEXTURE_ ADDRESS_ MIRROR - D3D10_
TEXTURE_ ADDRESS_ MIRROR_ ONCE - D3D10_
TEXTURE_ ADDRESS_ WRAP - D3D10_
TEXT_ 1BIT_ BIT - D3D10_
UNBOUND_ MEMORY_ ACCESS_ RESULT - D3D10_
UNMUTE_ SEVERITY_ INFO - D3D10_
USAGE_ DEFAULT - D3D10_
USAGE_ DYNAMIC - D3D10_
USAGE_ IMMUTABLE - D3D10_
USAGE_ STAGING - D3D10_
VIEWPORT_ AND_ SCISSORRECT_ MAX_ INDEX - D3D10_
VIEWPORT_ AND_ SCISSORRECT_ OBJECT_ COUNT_ PER_ PIPELINE - D3D10_
VIEWPORT_ BOUNDS_ MAX - D3D10_
VIEWPORT_ BOUNDS_ MIN - D3D10_
VS_ INPUT_ REGISTER_ COMPONENTS - D3D10_
VS_ INPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D10_
VS_ INPUT_ REGISTER_ COUNT - D3D10_
VS_ INPUT_ REGISTER_ READS_ PER_ INST - D3D10_
VS_ INPUT_ REGISTER_ READ_ PORTS - D3D10_
VS_ OUTPUT_ REGISTER_ COMPONENTS - D3D10_
VS_ OUTPUT_ REGISTER_ COMPONENT_ BIT_ COUNT - D3D10_
VS_ OUTPUT_ REGISTER_ COUNT - D3D10_
WHQL_ CONTEXT_ COUNT_ FOR_ RESOURCE_ LIMIT - D3D10_
WHQL_ DRAWINDEXED_ INDEX_ COUNT_ 2_ TO_ EXP - D3D10_
WHQL_ DRAW_ VERTEX_ COUNT_ 2_ TO_ EXP - D3D11_
SHADER_ DEBUG_ REG_ INTERFACE_ POINTERS - D3D11_
SHADER_ DEBUG_ REG_ UAV - D3D_
MAJOR_ VERSION - D3D_
MINOR_ VERSION - D3D_
SPEC_ DATE_ DAY - D3D_
SPEC_ DATE_ MONTH - D3D_
SPEC_ DATE_ YEAR - D3D_
SPEC_ VERSION - DXGI_
DEBUG_ D3D10 - GUID_
Device Type - _FAC
D3D10
Traits§
- ID3D10
Asynchronous_ Impl - ID3D10
Blend State1_ Impl - ID3D10
Blend State_ Impl - ID3D10
Buffer_ Impl - ID3D10
Counter_ Impl - ID3D10
Debug_ Impl - ID3D10
Depth Stencil State_ Impl - ID3D10
Depth Stencil View_ Impl - ID3D10
Device1_ Impl - ID3D10
Device Child_ Impl - ID3D10
Device_ Impl - ID3D10
Effect Blend Variable_ Impl - ID3D10
Effect Constant Buffer_ Impl - ID3D10
Effect Depth Stencil Variable_ Impl - ID3D10
Effect Depth Stencil View Variable_ Impl - ID3D10
Effect Matrix Variable_ Impl - ID3D10
Effect Pass_ Impl - ID3D10
Effect Pool_ Impl - ID3D10
Effect Rasterizer Variable_ Impl - ID3D10
Effect Render Target View Variable_ Impl - ID3D10
Effect Sampler Variable_ Impl - ID3D10
Effect Scalar Variable_ Impl - ID3D10
Effect Shader Resource Variable_ Impl - ID3D10
Effect Shader Variable_ Impl - ID3D10
Effect String Variable_ Impl - ID3D10
Effect Technique_ Impl - ID3D10
Effect Type_ Impl - ID3D10
Effect Variable_ Impl - ID3D10
Effect Vector Variable_ Impl - ID3D10
Effect_ Impl - ID3D10
Geometry Shader_ Impl - ID3D10
Info Queue_ Impl - ID3D10
Input Layout_ Impl - ID3D10
Multithread_ Impl - ID3D10
Pixel Shader_ Impl - ID3D10
Predicate_ Impl - ID3D10
Query_ Impl - ID3D10
Rasterizer State_ Impl - ID3D10
Render Target View_ Impl - ID3D10
Resource_ Impl - ID3D10
Sampler State_ Impl - ID3D10
Shader Reflection1_ Impl - ID3D10
Shader Reflection Constant Buffer_ Impl - ID3D10
Shader Reflection Type_ Impl - ID3D10
Shader Reflection Variable_ Impl - ID3D10
Shader Reflection_ Impl - ID3D10
Shader Resource View1_ Impl - ID3D10
Shader Resource View_ Impl - ID3D10
State Block_ Impl - ID3D10
Switch ToRef_ Impl - ID3D10
Texture1D_ Impl - ID3D10
Texture2D_ Impl - ID3D10
Texture3D_ Impl - ID3D10
Vertex Shader_ Impl - ID3D10
View_ Impl
Functions§
- D3D10
Compile ⚠Effect From Memory - D3D10
Compile ⚠Shader - D3D10
Create ⚠Blob - D3D10
Create ⚠Device - D3D10
Create ⚠Device1 - D3D10
Create ⚠Device AndSwap Chain - D3D10
Create ⚠Device AndSwap Chain1 - D3D10
Create ⚠Effect From Memory - D3D10
Create ⚠Effect Pool From Memory - D3D10
Create ⚠State Block - D3D10
Disassemble ⚠Effect - D3D10
Disassemble ⚠Shader - D3D10
GetGeometry ⚠Shader Profile - D3D10
GetInput ⚠AndOutput Signature Blob - D3D10
GetInput ⚠Signature Blob - D3D10
GetOutput ⚠Signature Blob - D3D10
GetPixel ⚠Shader Profile - D3D10
GetShader ⚠Debug Info - D3D10
GetVertex ⚠Shader Profile - D3D10
Preprocess ⚠Shader - D3D10
Reflect ⚠Shader - D3D10
State ⚠Block Mask Difference - D3D10
State ⚠Block Mask Disable All - D3D10
State ⚠Block Mask Disable Capture - D3D10
State ⚠Block Mask Enable All - D3D10
State ⚠Block Mask Enable Capture - D3D10
State ⚠Block Mask GetSetting - D3D10
State ⚠Block Mask Intersect - D3D10
State ⚠Block Mask Union