Struct D2D1_GRADIENT_MESH_PATCH
#[repr(C)]pub struct D2D1_GRADIENT_MESH_PATCH {Show 24 fields
pub point00: Vector2,
pub point01: Vector2,
pub point02: Vector2,
pub point03: Vector2,
pub point10: Vector2,
pub point11: Vector2,
pub point12: Vector2,
pub point13: Vector2,
pub point20: Vector2,
pub point21: Vector2,
pub point22: Vector2,
pub point23: Vector2,
pub point30: Vector2,
pub point31: Vector2,
pub point32: Vector2,
pub point33: Vector2,
pub color00: D2D1_COLOR_F,
pub color03: D2D1_COLOR_F,
pub color30: D2D1_COLOR_F,
pub color33: D2D1_COLOR_F,
pub topEdgeMode: D2D1_PATCH_EDGE_MODE,
pub leftEdgeMode: D2D1_PATCH_EDGE_MODE,
pub bottomEdgeMode: D2D1_PATCH_EDGE_MODE,
pub rightEdgeMode: D2D1_PATCH_EDGE_MODE,
}Fields§
§point00: Vector2§point01: Vector2§point02: Vector2§point03: Vector2§point10: Vector2§point11: Vector2§point12: Vector2§point13: Vector2§point20: Vector2§point21: Vector2§point22: Vector2§point23: Vector2§point30: Vector2§point31: Vector2§point32: Vector2§point33: Vector2§color00: D2D1_COLOR_F§color03: D2D1_COLOR_F§color30: D2D1_COLOR_F§color33: D2D1_COLOR_F§topEdgeMode: D2D1_PATCH_EDGE_MODE§leftEdgeMode: D2D1_PATCH_EDGE_MODE§bottomEdgeMode: D2D1_PATCH_EDGE_MODE§rightEdgeMode: D2D1_PATCH_EDGE_MODETrait Implementations§
§impl Clone for D2D1_GRADIENT_MESH_PATCH
impl Clone for D2D1_GRADIENT_MESH_PATCH
§fn clone(&self) -> D2D1_GRADIENT_MESH_PATCH
fn clone(&self) -> D2D1_GRADIENT_MESH_PATCH
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for D2D1_GRADIENT_MESH_PATCH
impl Debug for D2D1_GRADIENT_MESH_PATCH
§impl Default for D2D1_GRADIENT_MESH_PATCH
impl Default for D2D1_GRADIENT_MESH_PATCH
§fn default() -> D2D1_GRADIENT_MESH_PATCH
fn default() -> D2D1_GRADIENT_MESH_PATCH
Returns the “default value” for a type. Read more
§impl PartialEq for D2D1_GRADIENT_MESH_PATCH
impl PartialEq for D2D1_GRADIENT_MESH_PATCH
impl Copy for D2D1_GRADIENT_MESH_PATCH
impl StructuralPartialEq for D2D1_GRADIENT_MESH_PATCH
Auto Trait Implementations§
impl Freeze for D2D1_GRADIENT_MESH_PATCH
impl RefUnwindSafe for D2D1_GRADIENT_MESH_PATCH
impl Send for D2D1_GRADIENT_MESH_PATCH
impl Sync for D2D1_GRADIENT_MESH_PATCH
impl Unpin for D2D1_GRADIENT_MESH_PATCH
impl UnwindSafe for D2D1_GRADIENT_MESH_PATCH
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more