AnimationEffect

Struct AnimationEffect 

#[repr(transparent)]
pub struct AnimationEffect(pub i32);

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§0: i32

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impl AnimationEffect

pub const Expand: Self

pub const Collapse: Self

pub const Reposition: Self

pub const FadeIn: Self

pub const FadeOut: Self

pub const AddToList: Self

pub const DeleteFromList: Self

pub const AddToGrid: Self

pub const DeleteFromGrid: Self

pub const AddToSearchGrid: Self

pub const DeleteFromSearchGrid: Self

pub const AddToSearchList: Self

pub const DeleteFromSearchList: Self

pub const ShowEdgeUI: Self

pub const ShowPanel: Self

pub const HideEdgeUI: Self

pub const HidePanel: Self

pub const ShowPopup: Self

pub const HidePopup: Self

pub const PointerDown: Self

pub const PointerUp: Self

pub const DragSourceStart: Self

pub const DragSourceEnd: Self

pub const TransitionContent: Self

pub const Reveal: Self

pub const Hide: Self

pub const DragBetweenEnter: Self

pub const DragBetweenLeave: Self

pub const SwipeSelect: Self

pub const SwipeDeselect: Self

pub const SwipeReveal: Self

pub const EnterPage: Self

pub const TransitionPage: Self

pub const CrossFade: Self

pub const Peek: Self

pub const UpdateBadge: Self

Trait Implementations§

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impl Clone for AnimationEffect

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fn clone(&self) -> AnimationEffect

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationEffect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AnimationEffect

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fn default() -> AnimationEffect

Returns the “default value” for a type. Read more
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impl PartialEq for AnimationEffect

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fn eq(&self, other: &AnimationEffect) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for AnimationEffect

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impl Eq for AnimationEffect

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impl StructuralPartialEq for AnimationEffect

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> Param<T, CopyType> for U
where T: TypeKind<TypeKind = CopyType> + Clone, U: TypeKind<TypeKind = CopyType> + Clone + CanInto<T>,

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unsafe fn param(self) -> ParamValue<T>

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.