Struct GameControllerButtonLabel
#[repr(transparent)]pub struct GameControllerButtonLabel(pub i32);Tuple Fields§
§0: i32Implementations§
§impl GameControllerButtonLabel
impl GameControllerButtonLabel
pub const None: Self
pub const XboxBack: Self
pub const XboxStart: Self
pub const XboxMenu: Self
pub const XboxView: Self
pub const XboxUp: Self
pub const XboxDown: Self
pub const XboxLeft: Self
pub const XboxRight: Self
pub const XboxA: Self
pub const XboxB: Self
pub const XboxX: Self
pub const XboxY: Self
pub const XboxLeftBumper: Self
pub const XboxLeftTrigger: Self
pub const XboxLeftStickButton: Self
pub const XboxRightBumper: Self
pub const XboxRightTrigger: Self
pub const XboxRightStickButton: Self
pub const XboxPaddle1: Self
pub const XboxPaddle2: Self
pub const XboxPaddle3: Self
pub const XboxPaddle4: Self
pub const Mode: Self
pub const Select: Self
pub const Menu: Self
pub const View: Self
pub const Back: Self
pub const Start: Self
pub const Options: Self
pub const Up: Self
pub const Down: Self
pub const Left: Self
pub const Right: Self
pub const LetterA: Self
pub const LetterB: Self
pub const LetterC: Self
pub const LetterL: Self
pub const LetterR: Self
pub const LetterX: Self
pub const LetterY: Self
pub const LetterZ: Self
pub const Cross: Self
pub const Circle: Self
pub const Square: Self
pub const Triangle: Self
pub const LeftBumper: Self
pub const LeftTrigger: Self
pub const LeftStickButton: Self
pub const Left1: Self
pub const Left2: Self
pub const Left3: Self
pub const RightBumper: Self
pub const RightTrigger: Self
pub const RightStickButton: Self
pub const Right1: Self
pub const Right2: Self
pub const Right3: Self
pub const Paddle1: Self
pub const Paddle2: Self
pub const Paddle3: Self
pub const Paddle4: Self
pub const Plus: Self
pub const Minus: Self
pub const DownLeftArrow: Self
pub const DialLeft: Self
pub const DialRight: Self
pub const Suspension: Self
Trait Implementations§
§impl Clone for GameControllerButtonLabel
impl Clone for GameControllerButtonLabel
§fn clone(&self) -> GameControllerButtonLabel
fn clone(&self) -> GameControllerButtonLabel
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for GameControllerButtonLabel
impl Debug for GameControllerButtonLabel
§impl Default for GameControllerButtonLabel
impl Default for GameControllerButtonLabel
§fn default() -> GameControllerButtonLabel
fn default() -> GameControllerButtonLabel
Returns the “default value” for a type. Read more
§impl PartialEq for GameControllerButtonLabel
impl PartialEq for GameControllerButtonLabel
impl Copy for GameControllerButtonLabel
impl Eq for GameControllerButtonLabel
impl StructuralPartialEq for GameControllerButtonLabel
Auto Trait Implementations§
impl Freeze for GameControllerButtonLabel
impl RefUnwindSafe for GameControllerButtonLabel
impl Send for GameControllerButtonLabel
impl Sync for GameControllerButtonLabel
impl Unpin for GameControllerButtonLabel
impl UnwindSafe for GameControllerButtonLabel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more