Struct GameBarCommand
#[repr(transparent)]pub struct GameBarCommand(pub i32);Tuple Fields§
§0: i32Implementations§
§impl GameBarCommand
impl GameBarCommand
pub const OpenGameBar: Self
pub const RecordHistoricalBuffer: Self
pub const ToggleStartStopRecord: Self
pub const StartRecord: Self
pub const StopRecord: Self
pub const TakeScreenshot: Self
pub const StartBroadcast: Self
pub const StopBroadcast: Self
pub const PauseBroadcast: Self
pub const ResumeBroadcast: Self
pub const ToggleStartStopBroadcast: Self
pub const ToggleMicrophoneCapture: Self
pub const ToggleCameraCapture: Self
pub const ToggleRecordingIndicator: Self
Trait Implementations§
§impl Clone for GameBarCommand
impl Clone for GameBarCommand
§fn clone(&self) -> GameBarCommand
fn clone(&self) -> GameBarCommand
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for GameBarCommand
impl Debug for GameBarCommand
§impl Default for GameBarCommand
impl Default for GameBarCommand
§fn default() -> GameBarCommand
fn default() -> GameBarCommand
Returns the “default value” for a type. Read more
§impl PartialEq for GameBarCommand
impl PartialEq for GameBarCommand
impl Copy for GameBarCommand
impl Eq for GameBarCommand
impl StructuralPartialEq for GameBarCommand
Auto Trait Implementations§
impl Freeze for GameBarCommand
impl RefUnwindSafe for GameBarCommand
impl Send for GameBarCommand
impl Sync for GameBarCommand
impl Unpin for GameBarCommand
impl UnwindSafe for GameBarCommand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more