Struct GameSaveErrorStatus
#[repr(transparent)]pub struct GameSaveErrorStatus(pub i32);Tuple Fields§
§0: i32Implementations§
§impl GameSaveErrorStatus
impl GameSaveErrorStatus
pub const Ok: Self
pub const Abort: Self
pub const InvalidContainerName: Self
pub const NoAccess: Self
pub const OutOfLocalStorage: Self
pub const UserCanceled: Self
pub const UpdateTooBig: Self
pub const QuotaExceeded: Self
pub const ProvidedBufferTooSmall: Self
pub const BlobNotFound: Self
pub const NoXboxLiveInfo: Self
pub const ContainerNotInSync: Self
pub const ContainerSyncFailed: Self
pub const UserHasNoXboxLiveInfo: Self
pub const ObjectExpired: Self
Trait Implementations§
§impl Clone for GameSaveErrorStatus
impl Clone for GameSaveErrorStatus
§fn clone(&self) -> GameSaveErrorStatus
fn clone(&self) -> GameSaveErrorStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for GameSaveErrorStatus
impl Debug for GameSaveErrorStatus
§impl Default for GameSaveErrorStatus
impl Default for GameSaveErrorStatus
§fn default() -> GameSaveErrorStatus
fn default() -> GameSaveErrorStatus
Returns the “default value” for a type. Read more
§impl PartialEq for GameSaveErrorStatus
impl PartialEq for GameSaveErrorStatus
impl Copy for GameSaveErrorStatus
impl Eq for GameSaveErrorStatus
impl StructuralPartialEq for GameSaveErrorStatus
Auto Trait Implementations§
impl Freeze for GameSaveErrorStatus
impl RefUnwindSafe for GameSaveErrorStatus
impl Send for GameSaveErrorStatus
impl Sync for GameSaveErrorStatus
impl Unpin for GameSaveErrorStatus
impl UnwindSafe for GameSaveErrorStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more