Attributes
An attribute is metadata applied to some module, crate or item. This metadata can be used to/for:
- conditional compilation of code
- set crate name, version and type (binary or library)
- disable lints (warnings)
- enable compiler features (macros, glob imports, etc.)
- link to a foreign library
- mark functions as unit tests
- mark functions that will be part of a benchmark
- attribute like macros
Attributes look like #[outer_attribute]
or #![inner_attribute]
,
with the difference between them being where they apply.
-
#[outer_attribute]
applies to the item immediately following it. Some examples of items are: a function, a module declaration, a constant, a structure, an enum. Here is an example where attribute#[derive(Debug)]
applies to the structRectangle
:#![allow(unused)] fn main() { #[derive(Debug)] struct Rectangle { width: u32, height: u32, } }
-
#![inner_attribute]
applies to the enclosing item (typically a module or a crate). In other words, this attribute is intepreted as applying to the entire scope in which it's place. Here is an example where#![allow(unusude_variables)]
applies to the whole crate (if placed inmain.rs
):#![allow(unused_variables)] fn main() { let x = 3; // This would normally warn about an unused variable. }
Attributes can take arguments with different syntaxes:
#[attribute = "value"]
#[attribute(key = "value")]
#[attribute(value)]
Attributes can have multiple values and can be separated over multiple lines, too:
#[attribute(value, value2)]
#[attribute(value, value2, value3,
value4, value5)]