Enum rustc_target::abi::FieldsShape
source · pub enum FieldsShape<FieldIdx>where
FieldIdx: Idx,{
Primitive,
Union(NonZeroUsize),
Array {
stride: Size,
count: u64,
},
Arbitrary {
offsets: IndexVec<FieldIdx, Size>,
memory_index: IndexVec<FieldIdx, u32>,
},
}
Expand description
Describes how the fields of a type are located in memory.
Variants§
Primitive
Scalar primitives and !
, which never have fields.
Union(NonZeroUsize)
All fields start at no offset. The usize
is the field count.
Array
Array/vector-like placement, with all fields of identical types.
Arbitrary
Fields
offsets: IndexVec<FieldIdx, Size>
Offsets for the first byte of each field, ordered to match the source definition order. This vector does not go in increasing order.
memory_index: IndexVec<FieldIdx, u32>
Maps source order field indices to memory order indices, depending on how the fields were reordered (if at all). This is a permutation, with both the source order and the memory order using the same (0..n) index ranges.
Note that during computation of memory_index
, sometimes
it is easier to operate on the inverse mapping (that is,
from memory order to source order), and that is usually
named inverse_memory_index
.
Struct-like placement, with precomputed offsets.
Fields are guaranteed to not overlap, but note that gaps before, between and after all the fields are NOT always padding, and as such their contents may not be discarded. For example, enum variants leave a gap at the start, where the discriminant field in the enum layout goes.
Auto Trait Implementations§
impl<FieldIdx> RefUnwindSafe for FieldsShape<FieldIdx>
impl<FieldIdx> Send for FieldsShape<FieldIdx>
impl<FieldIdx> Sync for FieldsShape<FieldIdx>
impl<FieldIdx> Unpin for FieldsShape<FieldIdx>
impl<FieldIdx> UnwindSafe for FieldsShape<FieldIdx>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 56 bytes
Size for each variant:
Primitive
: 0 bytesUnion
: 8 bytesArray
: 16 bytesArbitrary
: 48 bytes