struct PlaceInfo {
    value_index: Option<ValueIndex>,
    proj_elem: Option<TrackElem>,
    first_child: Option<PlaceIndex>,
    next_sibling: Option<PlaceIndex>,
}
Expand description

This is the information tracked for every PlaceIndex and is stored by Map.

Together, first_child and next_sibling form an intrusive linked list, which is used to model a tree structure (a replacement for a member like children: Vec<PlaceIndex>).

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§value_index: Option<ValueIndex>

We store a ValueIndex if and only if the placed is tracked by the analysis.

§proj_elem: Option<TrackElem>

The projection used to go from parent to this node (only None for root).

§first_child: Option<PlaceIndex>

The left-most child.

§next_sibling: Option<PlaceIndex>

Index of the sibling to the right of this node.

Implementations§

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impl PlaceInfo

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fn new(proj_elem: Option<TrackElem>) -> Self

Trait Implementations§

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impl Debug for PlaceInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 20 bytes