Struct rocket::response::status::Custom

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pub struct Custom<R>(pub Status, pub R);
Expand description

Creates a response with a status code and underlying responder.

Note that this is equivalent to (Status, R).

Example

use rocket::response::status;
use rocket::http::Status;

#[get("/")]
fn handler() -> status::Custom<&'static str> {
    status::Custom(Status::ImATeapot, "Hi!")
}

// This is equivalent to the above.
#[get("/")]
fn handler2() -> (Status, &'static str) {
    (Status::ImATeapot, "Hi!")
}

Tuple Fields§

§0: Status§1: R

Trait Implementations§

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impl<R: Clone> Clone for Custom<R>

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fn clone(&self) -> Custom<R>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<R: Debug> Debug for Custom<R>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<R: PartialEq> PartialEq<Custom<R>> for Custom<R>

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fn eq(&self, other: &Custom<R>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'r, 'o: 'r, R: Responder<'r, 'o>> Responder<'r, 'o> for Custom<R>

Sets the status code of the response and then delegates the remainder of the response to the wrapped responder.

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fn respond_to(self, req: &'r Request<'_>) -> Result<'o>

Returns Ok if a Response could be generated successfully. Otherwise, returns an Err with a failing Status. Read more
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impl<R> StructuralPartialEq for Custom<R>

Auto Trait Implementations§

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impl<R> RefUnwindSafe for Custom<R>where R: RefUnwindSafe,

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impl<R> Send for Custom<R>where R: Send,

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impl<R> Sync for Custom<R>where R: Sync,

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impl<R> Unpin for Custom<R>where R: Unpin,

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impl<R> UnwindSafe for Custom<R>where R: UnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoCollection<T> for T

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fn into_collection<A>(self) -> SmallVec<A>where A: Array<Item = T>,

Converts self into a collection.
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fn mapped<U, F, A>(self, f: F) -> SmallVec<A>where F: FnMut(T) -> U, A: Array<Item = U>,

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impl<T> Paint for Twhere T: ?Sized,

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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

Example

Set foreground color to white using fg():

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fn primary(&self) -> Painted<&T>

Returns self with the fg() set to Color::Primary.

Example
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fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to Color::Fixed.

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fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to Color::Rgb.

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fn black(&self) -> Painted<&T>

Returns self with the fg() set to Color::Black.

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fn red(&self) -> Painted<&T>

Returns self with the fg() set to Color::Red.

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fn green(&self) -> Painted<&T>

Returns self with the fg() set to Color::Green.

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fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to Color::Yellow.

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fn blue(&self) -> Painted<&T>

Returns self with the fg() set to Color::Blue.

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fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to Color::Magenta.

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fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to Color::Cyan.

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fn white(&self) -> Painted<&T>

Returns self with the fg() set to Color::White.

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fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightBlack.

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Returns self with the fg() set to Color::BrightRed.

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fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightGreen.

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println!("{}", value.bright_green());
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fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightYellow.

Example
println!("{}", value.bright_yellow());
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fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightBlue.

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fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightMagenta.

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fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightCyan.

Example
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fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightWhite.

Example
println!("{}", value.bright_white());
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fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
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fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to Color::Primary.

Example
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fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to Color::Fixed.

Example
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fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to Color::Rgb.

Example
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fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to Color::Black.

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fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to Color::Red.

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fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to Color::Green.

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println!("{}", value.on_green());
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fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to Color::Yellow.

Example
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fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to Color::Blue.

Example
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fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to Color::Magenta.

Example
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fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to Color::Cyan.

Example
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fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to Color::White.

Example
println!("{}", value.on_white());
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fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightBlack.

Example
println!("{}", value.on_bright_black());
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fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightRed.

Example
println!("{}", value.on_bright_red());
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fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightGreen.

Example
println!("{}", value.on_bright_green());
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fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightYellow.

Example
println!("{}", value.on_bright_yellow());
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fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightBlue.

Example
println!("{}", value.on_bright_blue());
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fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightMagenta.

Example
println!("{}", value.on_bright_magenta());
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fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightCyan.

Example
println!("{}", value.on_bright_cyan());
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fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightWhite.

Example
println!("{}", value.on_bright_white());
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fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

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painted.attr(Attribute::Bold);

Make text bold using using bold().

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painted.bold();
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fn bold(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Bold.

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Returns self with the attr() set to Attribute::Dim.

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Returns self with the attr() set to Attribute::Italic.

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Returns self with the attr() set to Attribute::Underline.

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Returns self with the attr() set to Attribute::Invert.

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Returns self with the attr() set to Attribute::Conceal.

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Returns self with the attr() set to Attribute::Strike.

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Enables the yansi Quirk value.

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Returns self with the quirk() set to Quirk::Clear.

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Returns self with the quirk() set to Quirk::Bright.

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Returns self with the quirk() set to Quirk::OnBright.

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fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

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Enable styling painted only when both stdout and stderr are TTYs:

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impl<T> Same<T> for T

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type Output = T

Should always be Self
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type Owned = T

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type Error = Infallible

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Performs the conversion.
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Performs the conversion.
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