pub struct LintBuffer {
    pub map: FxIndexMap<NodeId, Vec<BufferedEarlyLint>>,
}

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§map: FxIndexMap<NodeId, Vec<BufferedEarlyLint>>

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impl LintBuffer

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pub fn add_early_lint(&mut self, early_lint: BufferedEarlyLint)

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pub fn add_lint( &mut self, lint: &'static Lint, node_id: NodeId, span: MultiSpan, msg: impl Into<DiagnosticMessage>, diagnostic: BuiltinLintDiagnostics )

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pub fn take(&mut self, id: NodeId) -> Vec<BufferedEarlyLint>

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pub fn buffer_lint( &mut self, lint: &'static Lint, id: NodeId, sp: impl Into<MultiSpan>, msg: impl Into<DiagnosticMessage> )

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pub fn buffer_lint_with_diagnostic( &mut self, lint: &'static Lint, id: NodeId, sp: impl Into<MultiSpan>, msg: impl Into<DiagnosticMessage>, diagnostic: BuiltinLintDiagnostics )

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impl Debug for LintBuffer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LintBuffer

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fn default() -> LintBuffer

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 56 bytes