Expand description
A node in the specialization graph is either an impl or a trait definition; either can serve as a source of item definitions. There is always exactly one trait definition node: the root.
Variants
Impl(DefId)
Trait(DefId)
Auto Trait Implementations
impl RefUnwindSafe for Node
impl Send for Node
impl Sync for Node
impl Unpin for Node
impl UnwindSafe for Node
Blanket Implementations
sourceimpl<'tcx, T> ArenaAllocatable<'tcx, IsCopy> for Twhere
T: Copy,
impl<'tcx, T> ArenaAllocatable<'tcx, IsCopy> for Twhere
T: Copy,
fn allocate_on(self, arena: &'a Arena<'tcx>) -> &'a mut T
fn allocate_from_iter(
arena: &'a Arena<'tcx>,
iter: impl IntoIterator<Item = T>
) -> &'a mut [T]ⓘNotable traits for &[u8]impl Read for &[u8]impl Write for &mut [u8]
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Layout
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference’s “Type Layout” chapter for details on type layout guarantees.
Size: 12 bytes
Size for each variant:
Impl
: 8 bytesTrait
: 8 bytes