Struct std::process::Child

1.0.0 · source ·
pub struct Child {
    pub stdin: Option<ChildStdin>,
    pub stdout: Option<ChildStdout>,
    pub stderr: Option<ChildStderr>,
    /* private fields */
}
Expand description

Representation of a running or exited child process.

This structure is used to represent and manage child processes. A child process is created via the Command struct, which configures the spawning process and can itself be constructed using a builder-style interface.

There is no implementation of Drop for child processes, so if you do not ensure the Child has exited then it will continue to run, even after the Child handle to the child process has gone out of scope.

Calling wait (or other functions that wrap around it) will make the parent process wait until the child has actually exited before continuing.

Warning

On some systems, calling wait or similar is necessary for the OS to release resources. A process that terminated but has not been waited on is still around as a “zombie”. Leaving too many zombies around may exhaust global resources (for example process IDs).

The standard library does not automatically wait on child processes (not even if the Child is dropped), it is up to the application developer to do so. As a consequence, dropping Child handles without waiting on them first is not recommended in long-running applications.

Examples

use std::process::Command;

let mut child = Command::new("/bin/cat")
                        .arg("file.txt")
                        .spawn()
                        .expect("failed to execute child");

let ecode = child.wait()
                 .expect("failed to wait on child");

assert!(ecode.success());
Run

Fields§

§stdin: Option<ChildStdin>

The handle for writing to the child’s standard input (stdin), if it has been captured. You might find it helpful to do

let stdin = child.stdin.take().unwrap();
Run

to avoid partially moving the child and thus blocking yourself from calling functions on child while using stdin.

§stdout: Option<ChildStdout>

The handle for reading from the child’s standard output (stdout), if it has been captured. You might find it helpful to do

let stdout = child.stdout.take().unwrap();
Run

to avoid partially moving the child and thus blocking yourself from calling functions on child while using stdout.

§stderr: Option<ChildStderr>

The handle for reading from the child’s standard error (stderr), if it has been captured. You might find it helpful to do

let stderr = child.stderr.take().unwrap();
Run

to avoid partially moving the child and thus blocking yourself from calling functions on child while using stderr.

Implementations§

Forces the child process to exit. If the child has already exited, an InvalidInput error is returned.

The mapping to ErrorKinds is not part of the compatibility contract of the function.

This is equivalent to sending a SIGKILL on Unix platforms.

Examples

Basic usage:

use std::process::Command;

let mut command = Command::new("yes");
if let Ok(mut child) = command.spawn() {
    child.kill().expect("command wasn't running");
} else {
    println!("yes command didn't start");
}
Run

Returns the OS-assigned process identifier associated with this child.

Examples

Basic usage:

use std::process::Command;

let mut command = Command::new("ls");
if let Ok(child) = command.spawn() {
    println!("Child's ID is {}", child.id());
} else {
    println!("ls command didn't start");
}
Run

Waits for the child to exit completely, returning the status that it exited with. This function will continue to have the same return value after it has been called at least once.

The stdin handle to the child process, if any, will be closed before waiting. This helps avoid deadlock: it ensures that the child does not block waiting for input from the parent, while the parent waits for the child to exit.

Examples

Basic usage:

use std::process::Command;

let mut command = Command::new("ls");
if let Ok(mut child) = command.spawn() {
    child.wait().expect("command wasn't running");
    println!("Child has finished its execution!");
} else {
    println!("ls command didn't start");
}
Run

Attempts to collect the exit status of the child if it has already exited.

This function will not block the calling thread and will only check to see if the child process has exited or not. If the child has exited then on Unix the process ID is reaped. This function is guaranteed to repeatedly return a successful exit status so long as the child has already exited.

If the child has exited, then Ok(Some(status)) is returned. If the exit status is not available at this time then Ok(None) is returned. If an error occurs, then that error is returned.

Note that unlike wait, this function will not attempt to drop stdin.

Examples

Basic usage:

use std::process::Command;

let mut child = Command::new("ls").spawn().unwrap();

match child.try_wait() {
    Ok(Some(status)) => println!("exited with: {status}"),
    Ok(None) => {
        println!("status not ready yet, let's really wait");
        let res = child.wait();
        println!("result: {res:?}");
    }
    Err(e) => println!("error attempting to wait: {e}"),
}
Run

Simultaneously waits for the child to exit and collect all remaining output on the stdout/stderr handles, returning an Output instance.

The stdin handle to the child process, if any, will be closed before waiting. This helps avoid deadlock: it ensures that the child does not block waiting for input from the parent, while the parent waits for the child to exit.

By default, stdin, stdout and stderr are inherited from the parent. In order to capture the output into this Result<Output> it is necessary to create new pipes between parent and child. Use stdout(Stdio::piped()) or stderr(Stdio::piped()), respectively.

Examples
use std::process::{Command, Stdio};

let child = Command::new("/bin/cat")
    .arg("file.txt")
    .stdout(Stdio::piped())
    .spawn()
    .expect("failed to execute child");

let output = child
    .wait_with_output()
    .expect("failed to wait on child");

assert!(output.status.success());
Run

Trait Implementations§

Borrows the handle. Read more
Extracts the raw handle. Read more
🔬This is a nightly-only experimental API. (windows_process_extensions_main_thread_handle #96723)
Extracts the main thread raw handle, without taking ownership
🔬This is a nightly-only experimental API. (linux_pidfd #82971)
Available on Linux only.
Obtains a reference to the PidFd created for this Child, if available. Read more
🔬This is a nightly-only experimental API. (linux_pidfd #82971)
Available on Linux only.
Takes ownership of the PidFd created for this Child, if available. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.
Consumes this object, returning the raw underlying handle. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.