enum StateData<V> {
Reachable(IndexVec<ValueIndex, V>),
Unreachable,
}
Expand description
See State
.
Variants§
Reachable(IndexVec<ValueIndex, V>)
Unreachable
Trait Implementations§
source§impl<V: PartialEq> PartialEq<StateData<V>> for StateData<V>
impl<V: PartialEq> PartialEq<StateData<V>> for StateData<V>
impl<V: Eq> Eq for StateData<V>
impl<V> StructuralEq for StateData<V>
impl<V> StructuralPartialEq for StateData<V>
Auto Trait Implementations§
impl<V> RefUnwindSafe for StateData<V>where
V: RefUnwindSafe,
impl<V> Send for StateData<V>where
V: Send,
impl<V> Sync for StateData<V>where
V: Sync,
impl<V> Unpin for StateData<V>where
V: Unpin,
impl<V> UnwindSafe for StateData<V>where
V: UnwindSafe,
Blanket Implementations§
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference’s “Type Layout” chapter for details on type layout guarantees.
Size: 24 bytes
Size for each variant:
Reachable
: 24 bytesUnreachable
: 0 bytes