Struct rustc_lint_defs::LintBuffer
source · pub struct LintBuffer {
pub map: NodeMap<Vec<BufferedEarlyLint>>,
}
Fields§
§map: NodeMap<Vec<BufferedEarlyLint>>
Implementations§
source§impl LintBuffer
impl LintBuffer
pub fn add_early_lint(&mut self, early_lint: BufferedEarlyLint)
pub fn add_lint(
&mut self,
lint: &'static Lint,
node_id: NodeId,
span: MultiSpan,
msg: impl Into<DiagnosticMessage>,
diagnostic: BuiltinLintDiagnostics
)
pub fn take(&mut self, id: NodeId) -> Vec<BufferedEarlyLint>
pub fn buffer_lint(
&mut self,
lint: &'static Lint,
id: NodeId,
sp: impl Into<MultiSpan>,
msg: impl Into<DiagnosticMessage>
)
pub fn buffer_lint_with_diagnostic(
&mut self,
lint: &'static Lint,
id: NodeId,
sp: impl Into<MultiSpan>,
msg: impl Into<DiagnosticMessage>,
diagnostic: BuiltinLintDiagnostics
)
Trait Implementations§
source§impl Default for LintBuffer
impl Default for LintBuffer
source§fn default() -> LintBuffer
fn default() -> LintBuffer
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl RefUnwindSafe for LintBuffer
impl !Send for LintBuffer
impl !Sync for LintBuffer
impl Unpin for LintBuffer
impl UnwindSafe for LintBuffer
Blanket Implementations§
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference’s “Type Layout” chapter for details on type layout guarantees.
Size: 32 bytes