Tuple Fields§
§0: FxHashSet<DepKind>
§1: Vec<(DepKind, DepKind)>
Trait Implementations§
source§impl<'a> GraphWalk<'a> for GraphvizDepGraph
impl<'a> GraphWalk<'a> for GraphvizDepGraph
source§impl<'a> Labeller<'a> for GraphvizDepGraph
impl<'a> Labeller<'a> for GraphvizDepGraph
type Node = DepKind
type Edge = (DepKind, DepKind)
source§fn node_id(&self, n: &DepKind) -> Id<'_>
fn node_id(&self, n: &DepKind) -> Id<'_>
Maps
n
to a unique identifier with respect to self
. The
implementor is responsible for ensuring that the returned name
is a valid DOT identifier. Read moresource§fn node_label(&self, n: &DepKind) -> LabelText<'_>
fn node_label(&self, n: &DepKind) -> LabelText<'_>
Maps
n
to a label that will be used in the rendered output.
The label need not be unique, and may be the empty string; the
default is just the output from node_id
. Read moresource§fn node_shape(&'a self, _node: &Self::Node) -> Option<LabelText<'a>>
fn node_shape(&'a self, _node: &Self::Node) -> Option<LabelText<'a>>
Maps
n
to one of the graphviz shape
names. If None
is returned, no shape
attribute is specified. Read moresource§fn edge_label(&'a self, _e: &Self::Edge) -> LabelText<'a>
fn edge_label(&'a self, _e: &Self::Edge) -> LabelText<'a>
Maps
e
to a label that will be used in the rendered output.
The label need not be unique, and may be the empty string; the
default is in fact the empty string. Read moresource§fn node_style(&'a self, _n: &Self::Node) -> Style
fn node_style(&'a self, _n: &Self::Node) -> Style
Maps
n
to a style that will be used in the rendered output.source§fn edge_style(&'a self, _e: &Self::Edge) -> Style
fn edge_style(&'a self, _e: &Self::Edge) -> Style
Maps
e
to a style that will be used in the rendered output.Auto Trait Implementations§
impl RefUnwindSafe for GraphvizDepGraph
impl Send for GraphvizDepGraph
impl Sync for GraphvizDepGraph
impl Unpin for GraphvizDepGraph
impl UnwindSafe for GraphvizDepGraph
Blanket Implementations§
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference’s “Type Layout” chapter for details on type layout guarantees.
Size: 56 bytes