pub struct ItemId {
pub owner_id: OwnerId,
}
Fields§
§owner_id: OwnerId
Implementations§
Trait Implementations§
source§impl<__CTX> HashStable<__CTX> for ItemIdwhere
__CTX: HashStableContext,
impl<__CTX> HashStable<__CTX> for ItemIdwhere
__CTX: HashStableContext,
fn hash_stable(&self, __hcx: &mut __CTX, __hasher: &mut StableHasher)
source§impl<HirCtx: HashStableContext> ToStableHashKey<HirCtx> for ItemId
impl<HirCtx: HashStableContext> ToStableHashKey<HirCtx> for ItemId
type KeyType = DefPathHash
fn to_stable_hash_key(&self, hcx: &HirCtx) -> DefPathHash
impl Copy for ItemId
impl Eq for ItemId
impl StructuralEq for ItemId
impl StructuralPartialEq for ItemId
Auto Trait Implementations§
impl RefUnwindSafe for ItemId
impl Send for ItemId
impl Sync for ItemId
impl Unpin for ItemId
impl UnwindSafe for ItemId
Blanket Implementations§
source§impl<'tcx, T> ArenaAllocatable<'tcx, IsCopy> for Twhere
T: Copy,
impl<'tcx, T> ArenaAllocatable<'tcx, IsCopy> for Twhere
T: Copy,
fn allocate_on<'a>(self, arena: &'a Arena<'tcx>) -> &'a mut T
fn allocate_from_iter<'a>(
arena: &'a Arena<'tcx>,
iter: impl IntoIterator<Item = T>
) -> &'a mut [T] ⓘ
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference’s “Type Layout” chapter for details on type layout guarantees.
Size: 4 bytes