Layout
First off, we need to come up with the struct layout. A Vec has three parts: a pointer to the allocation, the size of the allocation, and the number of elements that have been initialized.
Naively, this means we just want this design:
pub struct Vec<T> {
ptr: *mut T,
cap: usize,
len: usize,
}
And indeed this would compile. Unfortunately, it would be too strict. The
compiler will give us too strict variance. So a &Vec<&'static str>
couldn't be used where a &Vec<&'a str>
was expected. See the chapter
on ownership and lifetimes for all the details on variance.
As we saw in the ownership chapter, the standard library uses Unique<T>
in place of
*mut T
when it has a raw pointer to an allocation that it owns. Unique is unstable,
so we'd like to not use it if possible, though.
As a recap, Unique is a wrapper around a raw pointer that declares that:
- We are covariant over
T
- We may own a value of type
T
(this is not relevant for our example here, but see the chapter on PhantomData on why the realstd::vec::Vec<T>
needs this) - We are Send/Sync if
T
is Send/Sync - Our pointer is never null (so
Option<Vec<T>>
is null-pointer-optimized)
We can implement all of the above requirements in stable Rust. To do this, instead
of using Unique<T>
we will use NonNull<T>
, another wrapper around a
raw pointer, which gives us two of the above properties, namely it is covariant
over T
and is declared to never be null. By implementing Send/Sync if T
is,
we get the same results as using Unique<T>
:
use std::ptr::NonNull; use std::marker::PhantomData; pub struct Vec<T> { ptr: NonNull<T>, cap: usize, len: usize, } unsafe impl<T: Send> Send for Vec<T> {} unsafe impl<T: Sync> Sync for Vec<T> {} fn main() {}