Constant D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: u32 = 3u32;pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: u32 = 3u32;