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use crate::io::{Interest, PollEvented, ReadBuf, Ready};
use crate::net::{to_socket_addrs, ToSocketAddrs};
use std::fmt;
use std::io;
use std::net::{self, Ipv4Addr, Ipv6Addr, SocketAddr};
use std::task::{Context, Poll};
cfg_io_util! {
use bytes::BufMut;
}
cfg_net! {
/// A UDP socket.
///
/// UDP is "connectionless", unlike TCP. Meaning, regardless of what address you've bound to, a `UdpSocket`
/// is free to communicate with many different remotes. In tokio there are basically two main ways to use `UdpSocket`:
///
/// * one to many: [`bind`](`UdpSocket::bind`) and use [`send_to`](`UdpSocket::send_to`)
/// and [`recv_from`](`UdpSocket::recv_from`) to communicate with many different addresses
/// * one to one: [`connect`](`UdpSocket::connect`) and associate with a single address, using [`send`](`UdpSocket::send`)
/// and [`recv`](`UdpSocket::recv`) to communicate only with that remote address
///
/// This type does not provide a `split` method, because this functionality
/// can be achieved by instead wrapping the socket in an [`Arc`]. Note that
/// you do not need a `Mutex` to share the `UdpSocket` — an `Arc<UdpSocket>`
/// is enough. This is because all of the methods take `&self` instead of
/// `&mut self`. Once you have wrapped it in an `Arc`, you can call
/// `.clone()` on the `Arc<UdpSocket>` to get multiple shared handles to the
/// same socket. An example of such usage can be found further down.
///
/// [`Arc`]: std::sync::Arc
///
/// # Streams
///
/// If you need to listen over UDP and produce a [`Stream`], you can look
/// at [`UdpFramed`].
///
/// [`UdpFramed`]: https://docs.rs/tokio-util/latest/tokio_util/udp/struct.UdpFramed.html
/// [`Stream`]: https://docs.rs/futures/0.3/futures/stream/trait.Stream.html
///
/// # Example: one to many (bind)
///
/// Using `bind` we can create a simple echo server that sends and recv's with many different clients:
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// let sock = UdpSocket::bind("0.0.0.0:8080").await?;
/// let mut buf = [0; 1024];
/// loop {
/// let (len, addr) = sock.recv_from(&mut buf).await?;
/// println!("{:?} bytes received from {:?}", len, addr);
///
/// let len = sock.send_to(&buf[..len], addr).await?;
/// println!("{:?} bytes sent", len);
/// }
/// }
/// ```
///
/// # Example: one to one (connect)
///
/// Or using `connect` we can echo with a single remote address using `send` and `recv`:
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// let sock = UdpSocket::bind("0.0.0.0:8080").await?;
///
/// let remote_addr = "127.0.0.1:59611";
/// sock.connect(remote_addr).await?;
/// let mut buf = [0; 1024];
/// loop {
/// let len = sock.recv(&mut buf).await?;
/// println!("{:?} bytes received from {:?}", len, remote_addr);
///
/// let len = sock.send(&buf[..len]).await?;
/// println!("{:?} bytes sent", len);
/// }
/// }
/// ```
///
/// # Example: Splitting with `Arc`
///
/// Because `send_to` and `recv_from` take `&self`. It's perfectly alright
/// to use an `Arc<UdpSocket>` and share the references to multiple tasks.
/// Here is a similar "echo" example that supports concurrent
/// sending/receiving:
///
/// ```no_run
/// use tokio::{net::UdpSocket, sync::mpsc};
/// use std::{io, net::SocketAddr, sync::Arc};
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// let sock = UdpSocket::bind("0.0.0.0:8080".parse::<SocketAddr>().unwrap()).await?;
/// let r = Arc::new(sock);
/// let s = r.clone();
/// let (tx, mut rx) = mpsc::channel::<(Vec<u8>, SocketAddr)>(1_000);
///
/// tokio::spawn(async move {
/// while let Some((bytes, addr)) = rx.recv().await {
/// let len = s.send_to(&bytes, &addr).await.unwrap();
/// println!("{:?} bytes sent", len);
/// }
/// });
///
/// let mut buf = [0; 1024];
/// loop {
/// let (len, addr) = r.recv_from(&mut buf).await?;
/// println!("{:?} bytes received from {:?}", len, addr);
/// tx.send((buf[..len].to_vec(), addr)).await.unwrap();
/// }
/// }
/// ```
///
pub struct UdpSocket {
io: PollEvented<mio::net::UdpSocket>,
}
}
impl UdpSocket {
/// This function will create a new UDP socket and attempt to bind it to
/// the `addr` provided.
///
/// Binding with a port number of 0 will request that the OS assigns a port
/// to this listener. The port allocated can be queried via the `local_addr`
/// method.
///
/// # Example
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// let sock = UdpSocket::bind("0.0.0.0:8080").await?;
/// // use `sock`
/// # let _ = sock;
/// Ok(())
/// }
/// ```
pub async fn bind<A: ToSocketAddrs>(addr: A) -> io::Result<UdpSocket> {
let addrs = to_socket_addrs(addr).await?;
let mut last_err = None;
for addr in addrs {
match UdpSocket::bind_addr(addr) {
Ok(socket) => return Ok(socket),
Err(e) => last_err = Some(e),
}
}
Err(last_err.unwrap_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidInput,
"could not resolve to any address",
)
}))
}
fn bind_addr(addr: SocketAddr) -> io::Result<UdpSocket> {
let sys = mio::net::UdpSocket::bind(addr)?;
UdpSocket::new(sys)
}
#[track_caller]
fn new(socket: mio::net::UdpSocket) -> io::Result<UdpSocket> {
let io = PollEvented::new(socket)?;
Ok(UdpSocket { io })
}
/// Creates new `UdpSocket` from a previously bound `std::net::UdpSocket`.
///
/// This function is intended to be used to wrap a UDP socket from the
/// standard library in the Tokio equivalent.
///
/// This can be used in conjunction with socket2's `Socket` interface to
/// configure a socket before it's handed off, such as setting options like
/// `reuse_address` or binding to multiple addresses.
///
/// # Notes
///
/// The caller is responsible for ensuring that the socket is in
/// non-blocking mode. Otherwise all I/O operations on the socket
/// will block the thread, which will cause unexpected behavior.
/// Non-blocking mode can be set using [`set_nonblocking`].
///
/// [`set_nonblocking`]: std::net::UdpSocket::set_nonblocking
///
/// # Panics
///
/// This function panics if thread-local runtime is not set.
///
/// The runtime is usually set implicitly when this function is called
/// from a future driven by a tokio runtime, otherwise runtime can be set
/// explicitly with [`Runtime::enter`](crate::runtime::Runtime::enter) function.
///
/// # Example
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// # use std::{io, net::SocketAddr};
///
/// # #[tokio::main]
/// # async fn main() -> io::Result<()> {
/// let addr = "0.0.0.0:8080".parse::<SocketAddr>().unwrap();
/// let std_sock = std::net::UdpSocket::bind(addr)?;
/// std_sock.set_nonblocking(true)?;
/// let sock = UdpSocket::from_std(std_sock)?;
/// // use `sock`
/// # Ok(())
/// # }
/// ```
#[track_caller]
pub fn from_std(socket: net::UdpSocket) -> io::Result<UdpSocket> {
let io = mio::net::UdpSocket::from_std(socket);
UdpSocket::new(io)
}
/// Turns a [`tokio::net::UdpSocket`] into a [`std::net::UdpSocket`].
///
/// The returned [`std::net::UdpSocket`] will have nonblocking mode set as
/// `true`. Use [`set_nonblocking`] to change the blocking mode if needed.
///
/// # Examples
///
/// ```rust,no_run
/// use std::error::Error;
///
/// #[tokio::main]
/// async fn main() -> Result<(), Box<dyn Error>> {
/// let tokio_socket = tokio::net::UdpSocket::bind("127.0.0.1:0").await?;
/// let std_socket = tokio_socket.into_std()?;
/// std_socket.set_nonblocking(false)?;
/// Ok(())
/// }
/// ```
///
/// [`tokio::net::UdpSocket`]: UdpSocket
/// [`std::net::UdpSocket`]: std::net::UdpSocket
/// [`set_nonblocking`]: fn@std::net::UdpSocket::set_nonblocking
pub fn into_std(self) -> io::Result<std::net::UdpSocket> {
#[cfg(unix)]
{
use std::os::unix::io::{FromRawFd, IntoRawFd};
self.io
.into_inner()
.map(|io| io.into_raw_fd())
.map(|raw_fd| unsafe { std::net::UdpSocket::from_raw_fd(raw_fd) })
}
#[cfg(windows)]
{
use std::os::windows::io::{FromRawSocket, IntoRawSocket};
self.io
.into_inner()
.map(|io| io.into_raw_socket())
.map(|raw_socket| unsafe { std::net::UdpSocket::from_raw_socket(raw_socket) })
}
}
fn as_socket(&self) -> socket2::SockRef<'_> {
socket2::SockRef::from(self)
}
/// Returns the local address that this socket is bound to.
///
/// # Example
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// # use std::{io, net::SocketAddr};
///
/// # #[tokio::main]
/// # async fn main() -> io::Result<()> {
/// let addr = "0.0.0.0:8080".parse::<SocketAddr>().unwrap();
/// let sock = UdpSocket::bind(addr).await?;
/// // the address the socket is bound to
/// let local_addr = sock.local_addr()?;
/// # Ok(())
/// # }
/// ```
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.io.local_addr()
}
/// Returns the socket address of the remote peer this socket was connected to.
///
/// # Example
///
/// ```
/// use tokio::net::UdpSocket;
///
/// # use std::{io, net::SocketAddr};
/// # #[tokio::main]
/// # async fn main() -> io::Result<()> {
/// let addr = "0.0.0.0:8080".parse::<SocketAddr>().unwrap();
/// let peer = "127.0.0.1:11100".parse::<SocketAddr>().unwrap();
/// let sock = UdpSocket::bind(addr).await?;
/// sock.connect(peer).await?;
/// assert_eq!(peer, sock.peer_addr()?);
/// # Ok(())
/// # }
/// ```
pub fn peer_addr(&self) -> io::Result<SocketAddr> {
self.io.peer_addr()
}
/// Connects the UDP socket setting the default destination for send() and
/// limiting packets that are read via recv from the address specified in
/// `addr`.
///
/// # Example
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// # use std::{io, net::SocketAddr};
///
/// # #[tokio::main]
/// # async fn main() -> io::Result<()> {
/// let sock = UdpSocket::bind("0.0.0.0:8080".parse::<SocketAddr>().unwrap()).await?;
///
/// let remote_addr = "127.0.0.1:59600".parse::<SocketAddr>().unwrap();
/// sock.connect(remote_addr).await?;
/// let mut buf = [0u8; 32];
/// // recv from remote_addr
/// let len = sock.recv(&mut buf).await?;
/// // send to remote_addr
/// let _len = sock.send(&buf[..len]).await?;
/// # Ok(())
/// # }
/// ```
pub async fn connect<A: ToSocketAddrs>(&self, addr: A) -> io::Result<()> {
let addrs = to_socket_addrs(addr).await?;
let mut last_err = None;
for addr in addrs {
match self.io.connect(addr) {
Ok(_) => return Ok(()),
Err(e) => last_err = Some(e),
}
}
Err(last_err.unwrap_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidInput,
"could not resolve to any address",
)
}))
}
/// Waits for any of the requested ready states.
///
/// This function is usually paired with `try_recv()` or `try_send()`. It
/// can be used to concurrently recv / send to the same socket on a single
/// task without splitting the socket.
///
/// The function may complete without the socket being ready. This is a
/// false-positive and attempting an operation will return with
/// `io::ErrorKind::WouldBlock`. The function can also return with an empty
/// [`Ready`] set, so you should always check the returned value and possibly
/// wait again if the requested states are not set.
///
/// # Cancel safety
///
/// This method is cancel safe. Once a readiness event occurs, the method
/// will continue to return immediately until the readiness event is
/// consumed by an attempt to read or write that fails with `WouldBlock` or
/// `Poll::Pending`.
///
/// # Examples
///
/// Concurrently receive from and send to the socket on the same task
/// without splitting.
///
/// ```no_run
/// use tokio::io::{self, Interest};
/// use tokio::net::UdpSocket;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
/// socket.connect("127.0.0.1:8081").await?;
///
/// loop {
/// let ready = socket.ready(Interest::READABLE | Interest::WRITABLE).await?;
///
/// if ready.is_readable() {
/// // The buffer is **not** included in the async task and will only exist
/// // on the stack.
/// let mut data = [0; 1024];
/// match socket.try_recv(&mut data[..]) {
/// Ok(n) => {
/// println!("received {:?}", &data[..n]);
/// }
/// // False-positive, continue
/// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {}
/// Err(e) => {
/// return Err(e);
/// }
/// }
/// }
///
/// if ready.is_writable() {
/// // Write some data
/// match socket.try_send(b"hello world") {
/// Ok(n) => {
/// println!("sent {} bytes", n);
/// }
/// // False-positive, continue
/// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {}
/// Err(e) => {
/// return Err(e);
/// }
/// }
/// }
/// }
/// }
/// ```
pub async fn ready(&self, interest: Interest) -> io::Result<Ready> {
let event = self.io.registration().readiness(interest).await?;
Ok(event.ready)
}
/// Waits for the socket to become writable.
///
/// This function is equivalent to `ready(Interest::WRITABLE)` and is
/// usually paired with `try_send()` or `try_send_to()`.
///
/// The function may complete without the socket being writable. This is a
/// false-positive and attempting a `try_send()` will return with
/// `io::ErrorKind::WouldBlock`.
///
/// # Cancel safety
///
/// This method is cancel safe. Once a readiness event occurs, the method
/// will continue to return immediately until the readiness event is
/// consumed by an attempt to write that fails with `WouldBlock` or
/// `Poll::Pending`.
///
/// # Examples
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// // Bind socket
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
/// socket.connect("127.0.0.1:8081").await?;
///
/// loop {
/// // Wait for the socket to be writable
/// socket.writable().await?;
///
/// // Try to send data, this may still fail with `WouldBlock`
/// // if the readiness event is a false positive.
/// match socket.try_send(b"hello world") {
/// Ok(n) => {
/// break;
/// }
/// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
/// continue;
/// }
/// Err(e) => {
/// return Err(e);
/// }
/// }
/// }
///
/// Ok(())
/// }
/// ```
pub async fn writable(&self) -> io::Result<()> {
self.ready(Interest::WRITABLE).await?;
Ok(())
}
/// Polls for write/send readiness.
///
/// If the udp stream is not currently ready for sending, this method will
/// store a clone of the `Waker` from the provided `Context`. When the udp
/// stream becomes ready for sending, `Waker::wake` will be called on the
/// waker.
///
/// Note that on multiple calls to `poll_send_ready` or `poll_send`, only
/// the `Waker` from the `Context` passed to the most recent call is
/// scheduled to receive a wakeup. (However, `poll_recv_ready` retains a
/// second, independent waker.)
///
/// This function is intended for cases where creating and pinning a future
/// via [`writable`] is not feasible. Where possible, using [`writable`] is
/// preferred, as this supports polling from multiple tasks at once.
///
/// # Return value
///
/// The function returns:
///
/// * `Poll::Pending` if the udp stream is not ready for writing.
/// * `Poll::Ready(Ok(()))` if the udp stream is ready for writing.
/// * `Poll::Ready(Err(e))` if an error is encountered.
///
/// # Errors
///
/// This function may encounter any standard I/O error except `WouldBlock`.
///
/// [`writable`]: method@Self::writable
pub fn poll_send_ready(&self, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
self.io.registration().poll_write_ready(cx).map_ok(|_| ())
}
/// Sends data on the socket to the remote address that the socket is
/// connected to.
///
/// The [`connect`] method will connect this socket to a remote address.
/// This method will fail if the socket is not connected.
///
/// [`connect`]: method@Self::connect
///
/// # Return
///
/// On success, the number of bytes sent is returned, otherwise, the
/// encountered error is returned.
///
/// # Cancel safety
///
/// This method is cancel safe. If `send` is used as the event in a
/// [`tokio::select!`](crate::select) statement and some other branch
/// completes first, then it is guaranteed that the message was not sent.
///
/// # Examples
///
/// ```no_run
/// use tokio::io;
/// use tokio::net::UdpSocket;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// // Bind socket
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
/// socket.connect("127.0.0.1:8081").await?;
///
/// // Send a message
/// socket.send(b"hello world").await?;
///
/// Ok(())
/// }
/// ```
pub async fn send(&self, buf: &[u8]) -> io::Result<usize> {
self.io
.registration()
.async_io(Interest::WRITABLE, || self.io.send(buf))
.await
}
/// Attempts to send data on the socket to the remote address to which it
/// was previously `connect`ed.
///
/// The [`connect`] method will connect this socket to a remote address.
/// This method will fail if the socket is not connected.
///
/// Note that on multiple calls to a `poll_*` method in the send direction,
/// only the `Waker` from the `Context` passed to the most recent call will
/// be scheduled to receive a wakeup.
///
/// # Return value
///
/// The function returns:
///
/// * `Poll::Pending` if the socket is not available to write
/// * `Poll::Ready(Ok(n))` `n` is the number of bytes sent
/// * `Poll::Ready(Err(e))` if an error is encountered.
///
/// # Errors
///
/// This function may encounter any standard I/O error except `WouldBlock`.
///
/// [`connect`]: method@Self::connect
pub fn poll_send(&self, cx: &mut Context<'_>, buf: &[u8]) -> Poll<io::Result<usize>> {
self.io
.registration()
.poll_write_io(cx, || self.io.send(buf))
}
/// Tries to send data on the socket to the remote address to which it is
/// connected.
///
/// When the socket buffer is full, `Err(io::ErrorKind::WouldBlock)` is
/// returned. This function is usually paired with `writable()`.
///
/// # Returns
///
/// If successful, `Ok(n)` is returned, where `n` is the number of bytes
/// sent. If the socket is not ready to send data,
/// `Err(ErrorKind::WouldBlock)` is returned.
///
/// # Examples
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// // Bind a UDP socket
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
///
/// // Connect to a peer
/// socket.connect("127.0.0.1:8081").await?;
///
/// loop {
/// // Wait for the socket to be writable
/// socket.writable().await?;
///
/// // Try to send data, this may still fail with `WouldBlock`
/// // if the readiness event is a false positive.
/// match socket.try_send(b"hello world") {
/// Ok(n) => {
/// break;
/// }
/// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
/// continue;
/// }
/// Err(e) => {
/// return Err(e);
/// }
/// }
/// }
///
/// Ok(())
/// }
/// ```
pub fn try_send(&self, buf: &[u8]) -> io::Result<usize> {
self.io
.registration()
.try_io(Interest::WRITABLE, || self.io.send(buf))
}
/// Waits for the socket to become readable.
///
/// This function is equivalent to `ready(Interest::READABLE)` and is usually
/// paired with `try_recv()`.
///
/// The function may complete without the socket being readable. This is a
/// false-positive and attempting a `try_recv()` will return with
/// `io::ErrorKind::WouldBlock`.
///
/// # Cancel safety
///
/// This method is cancel safe. Once a readiness event occurs, the method
/// will continue to return immediately until the readiness event is
/// consumed by an attempt to read that fails with `WouldBlock` or
/// `Poll::Pending`.
///
/// # Examples
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// // Connect to a peer
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
/// socket.connect("127.0.0.1:8081").await?;
///
/// loop {
/// // Wait for the socket to be readable
/// socket.readable().await?;
///
/// // The buffer is **not** included in the async task and will
/// // only exist on the stack.
/// let mut buf = [0; 1024];
///
/// // Try to recv data, this may still fail with `WouldBlock`
/// // if the readiness event is a false positive.
/// match socket.try_recv(&mut buf) {
/// Ok(n) => {
/// println!("GOT {:?}", &buf[..n]);
/// break;
/// }
/// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
/// continue;
/// }
/// Err(e) => {
/// return Err(e);
/// }
/// }
/// }
///
/// Ok(())
/// }
/// ```
pub async fn readable(&self) -> io::Result<()> {
self.ready(Interest::READABLE).await?;
Ok(())
}
/// Polls for read/receive readiness.
///
/// If the udp stream is not currently ready for receiving, this method will
/// store a clone of the `Waker` from the provided `Context`. When the udp
/// socket becomes ready for reading, `Waker::wake` will be called on the
/// waker.
///
/// Note that on multiple calls to `poll_recv_ready`, `poll_recv` or
/// `poll_peek`, only the `Waker` from the `Context` passed to the most
/// recent call is scheduled to receive a wakeup. (However,
/// `poll_send_ready` retains a second, independent waker.)
///
/// This function is intended for cases where creating and pinning a future
/// via [`readable`] is not feasible. Where possible, using [`readable`] is
/// preferred, as this supports polling from multiple tasks at once.
///
/// # Return value
///
/// The function returns:
///
/// * `Poll::Pending` if the udp stream is not ready for reading.
/// * `Poll::Ready(Ok(()))` if the udp stream is ready for reading.
/// * `Poll::Ready(Err(e))` if an error is encountered.
///
/// # Errors
///
/// This function may encounter any standard I/O error except `WouldBlock`.
///
/// [`readable`]: method@Self::readable
pub fn poll_recv_ready(&self, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
self.io.registration().poll_read_ready(cx).map_ok(|_| ())
}
/// Receives a single datagram message on the socket from the remote address
/// to which it is connected. On success, returns the number of bytes read.
///
/// The function must be called with valid byte array `buf` of sufficient
/// size to hold the message bytes. If a message is too long to fit in the
/// supplied buffer, excess bytes may be discarded.
///
/// The [`connect`] method will connect this socket to a remote address.
/// This method will fail if the socket is not connected.
///
/// # Cancel safety
///
/// This method is cancel safe. If `recv` is used as the event in a
/// [`tokio::select!`](crate::select) statement and some other branch
/// completes first, it is guaranteed that no messages were received on this
/// socket.
///
/// [`connect`]: method@Self::connect
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// // Bind socket
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
/// socket.connect("127.0.0.1:8081").await?;
///
/// let mut buf = vec![0; 10];
/// let n = socket.recv(&mut buf).await?;
///
/// println!("received {} bytes {:?}", n, &buf[..n]);
///
/// Ok(())
/// }
/// ```
pub async fn recv(&self, buf: &mut [u8]) -> io::Result<usize> {
self.io
.registration()
.async_io(Interest::READABLE, || self.io.recv(buf))
.await
}
/// Attempts to receive a single datagram message on the socket from the remote
/// address to which it is `connect`ed.
///
/// The [`connect`] method will connect this socket to a remote address. This method
/// resolves to an error if the socket is not connected.
///
/// Note that on multiple calls to a `poll_*` method in the recv direction, only the
/// `Waker` from the `Context` passed to the most recent call will be scheduled to
/// receive a wakeup.
///
/// # Return value
///
/// The function returns:
///
/// * `Poll::Pending` if the socket is not ready to read
/// * `Poll::Ready(Ok(()))` reads data `ReadBuf` if the socket is ready
/// * `Poll::Ready(Err(e))` if an error is encountered.
///
/// # Errors
///
/// This function may encounter any standard I/O error except `WouldBlock`.
///
/// [`connect`]: method@Self::connect
pub fn poll_recv(&self, cx: &mut Context<'_>, buf: &mut ReadBuf<'_>) -> Poll<io::Result<()>> {
let n = ready!(self.io.registration().poll_read_io(cx, || {
// Safety: will not read the maybe uninitialized bytes.
let b = unsafe {
&mut *(buf.unfilled_mut() as *mut [std::mem::MaybeUninit<u8>] as *mut [u8])
};
self.io.recv(b)
}))?;
// Safety: We trust `recv` to have filled up `n` bytes in the buffer.
unsafe {
buf.assume_init(n);
}
buf.advance(n);
Poll::Ready(Ok(()))
}
/// Tries to receive a single datagram message on the socket from the remote
/// address to which it is connected. On success, returns the number of
/// bytes read.
///
/// This method must be called with valid byte array buf of sufficient size
/// to hold the message bytes. If a message is too long to fit in the
/// supplied buffer, excess bytes may be discarded.
///
/// When there is no pending data, `Err(io::ErrorKind::WouldBlock)` is
/// returned. This function is usually paired with `readable()`.
///
/// # Examples
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// // Connect to a peer
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
/// socket.connect("127.0.0.1:8081").await?;
///
/// loop {
/// // Wait for the socket to be readable
/// socket.readable().await?;
///
/// // The buffer is **not** included in the async task and will
/// // only exist on the stack.
/// let mut buf = [0; 1024];
///
/// // Try to recv data, this may still fail with `WouldBlock`
/// // if the readiness event is a false positive.
/// match socket.try_recv(&mut buf) {
/// Ok(n) => {
/// println!("GOT {:?}", &buf[..n]);
/// break;
/// }
/// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
/// continue;
/// }
/// Err(e) => {
/// return Err(e);
/// }
/// }
/// }
///
/// Ok(())
/// }
/// ```
pub fn try_recv(&self, buf: &mut [u8]) -> io::Result<usize> {
self.io
.registration()
.try_io(Interest::READABLE, || self.io.recv(buf))
}
cfg_io_util! {
/// Tries to receive data from the stream into the provided buffer, advancing the
/// buffer's internal cursor, returning how many bytes were read.
///
/// This method must be called with valid byte array buf of sufficient size
/// to hold the message bytes. If a message is too long to fit in the
/// supplied buffer, excess bytes may be discarded.
///
/// This method can be used even if `buf` is uninitialized.
///
/// When there is no pending data, `Err(io::ErrorKind::WouldBlock)` is
/// returned. This function is usually paired with `readable()`.
///
/// # Examples
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// // Connect to a peer
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
/// socket.connect("127.0.0.1:8081").await?;
///
/// loop {
/// // Wait for the socket to be readable
/// socket.readable().await?;
///
/// let mut buf = Vec::with_capacity(1024);
///
/// // Try to recv data, this may still fail with `WouldBlock`
/// // if the readiness event is a false positive.
/// match socket.try_recv_buf(&mut buf) {
/// Ok(n) => {
/// println!("GOT {:?}", &buf[..n]);
/// break;
/// }
/// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
/// continue;
/// }
/// Err(e) => {
/// return Err(e);
/// }
/// }
/// }
///
/// Ok(())
/// }
/// ```
pub fn try_recv_buf<B: BufMut>(&self, buf: &mut B) -> io::Result<usize> {
self.io.registration().try_io(Interest::READABLE, || {
let dst = buf.chunk_mut();
let dst =
unsafe { &mut *(dst as *mut _ as *mut [std::mem::MaybeUninit<u8>] as *mut [u8]) };
let n = (*self.io).recv(dst)?;
// Safety: We trust `UdpSocket::recv` to have filled up `n` bytes in the
// buffer.
unsafe {
buf.advance_mut(n);
}
Ok(n)
})
}
/// Receives a single datagram message on the socket from the remote address
/// to which it is connected, advancing the buffer's internal cursor,
/// returning how many bytes were read.
///
/// This method must be called with valid byte array buf of sufficient size
/// to hold the message bytes. If a message is too long to fit in the
/// supplied buffer, excess bytes may be discarded.
///
/// This method can be used even if `buf` is uninitialized.
///
/// # Examples
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// // Connect to a peer
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
/// socket.connect("127.0.0.1:8081").await?;
///
/// let mut buf = Vec::with_capacity(512);
/// let len = socket.recv_buf(&mut buf).await?;
///
/// println!("received {} bytes {:?}", len, &buf[..len]);
///
/// Ok(())
/// }
/// ```
pub async fn recv_buf<B: BufMut>(&self, buf: &mut B) -> io::Result<usize> {
self.io.registration().async_io(Interest::READABLE, || {
let dst = buf.chunk_mut();
let dst =
unsafe { &mut *(dst as *mut _ as *mut [std::mem::MaybeUninit<u8>] as *mut [u8]) };
let n = (*self.io).recv(dst)?;
// Safety: We trust `UdpSocket::recv` to have filled up `n` bytes in the
// buffer.
unsafe {
buf.advance_mut(n);
}
Ok(n)
}).await
}
/// Tries to receive a single datagram message on the socket. On success,
/// returns the number of bytes read and the origin.
///
/// This method must be called with valid byte array buf of sufficient size
/// to hold the message bytes. If a message is too long to fit in the
/// supplied buffer, excess bytes may be discarded.
///
/// This method can be used even if `buf` is uninitialized.
///
/// When there is no pending data, `Err(io::ErrorKind::WouldBlock)` is
/// returned. This function is usually paired with `readable()`.
///
/// # Notes
/// Note that the socket address **cannot** be implicitly trusted, because it is relatively
/// trivial to send a UDP datagram with a spoofed origin in a [packet injection attack].
/// Because UDP is stateless and does not validate the origin of a packet,
/// the attacker does not need to be able to intercept traffic in order to interfere.
/// It is important to be aware of this when designing your application-level protocol.
///
/// [packet injection attack]: https://en.wikipedia.org/wiki/Packet_injection
///
/// # Examples
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// // Connect to a peer
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
///
/// loop {
/// // Wait for the socket to be readable
/// socket.readable().await?;
///
/// let mut buf = Vec::with_capacity(1024);
///
/// // Try to recv data, this may still fail with `WouldBlock`
/// // if the readiness event is a false positive.
/// match socket.try_recv_buf_from(&mut buf) {
/// Ok((n, _addr)) => {
/// println!("GOT {:?}", &buf[..n]);
/// break;
/// }
/// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
/// continue;
/// }
/// Err(e) => {
/// return Err(e);
/// }
/// }
/// }
///
/// Ok(())
/// }
/// ```
pub fn try_recv_buf_from<B: BufMut>(&self, buf: &mut B) -> io::Result<(usize, SocketAddr)> {
self.io.registration().try_io(Interest::READABLE, || {
let dst = buf.chunk_mut();
let dst =
unsafe { &mut *(dst as *mut _ as *mut [std::mem::MaybeUninit<u8>] as *mut [u8]) };
let (n, addr) = (*self.io).recv_from(dst)?;
// Safety: We trust `UdpSocket::recv_from` to have filled up `n` bytes in the
// buffer.
unsafe {
buf.advance_mut(n);
}
Ok((n, addr))
})
}
/// Receives a single datagram message on the socket, advancing the
/// buffer's internal cursor, returning how many bytes were read and the origin.
///
/// This method must be called with valid byte array buf of sufficient size
/// to hold the message bytes. If a message is too long to fit in the
/// supplied buffer, excess bytes may be discarded.
///
/// This method can be used even if `buf` is uninitialized.
///
/// # Notes
/// Note that the socket address **cannot** be implicitly trusted, because it is relatively
/// trivial to send a UDP datagram with a spoofed origin in a [packet injection attack].
/// Because UDP is stateless and does not validate the origin of a packet,
/// the attacker does not need to be able to intercept traffic in order to interfere.
/// It is important to be aware of this when designing your application-level protocol.
///
/// [packet injection attack]: https://en.wikipedia.org/wiki/Packet_injection
///
/// # Examples
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// // Connect to a peer
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
/// socket.connect("127.0.0.1:8081").await?;
///
/// let mut buf = Vec::with_capacity(512);
/// let (len, addr) = socket.recv_buf_from(&mut buf).await?;
///
/// println!("received {:?} bytes from {:?}", len, addr);
///
/// Ok(())
/// }
/// ```
pub async fn recv_buf_from<B: BufMut>(&self, buf: &mut B) -> io::Result<(usize, SocketAddr)> {
self.io.registration().async_io(Interest::READABLE, || {
let dst = buf.chunk_mut();
let dst =
unsafe { &mut *(dst as *mut _ as *mut [std::mem::MaybeUninit<u8>] as *mut [u8]) };
let (n, addr) = (*self.io).recv_from(dst)?;
// Safety: We trust `UdpSocket::recv_from` to have filled up `n` bytes in the
// buffer.
unsafe {
buf.advance_mut(n);
}
Ok((n,addr))
}).await
}
}
/// Sends data on the socket to the given address. On success, returns the
/// number of bytes written.
///
/// Address type can be any implementor of [`ToSocketAddrs`] trait. See its
/// documentation for concrete examples.
///
/// It is possible for `addr` to yield multiple addresses, but `send_to`
/// will only send data to the first address yielded by `addr`.
///
/// This will return an error when the IP version of the local socket does
/// not match that returned from [`ToSocketAddrs`].
///
/// [`ToSocketAddrs`]: crate::net::ToSocketAddrs
///
/// # Cancel safety
///
/// This method is cancel safe. If `send_to` is used as the event in a
/// [`tokio::select!`](crate::select) statement and some other branch
/// completes first, then it is guaranteed that the message was not sent.
///
/// # Example
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
/// let len = socket.send_to(b"hello world", "127.0.0.1:8081").await?;
///
/// println!("Sent {} bytes", len);
///
/// Ok(())
/// }
/// ```
pub async fn send_to<A: ToSocketAddrs>(&self, buf: &[u8], target: A) -> io::Result<usize> {
let mut addrs = to_socket_addrs(target).await?;
match addrs.next() {
Some(target) => self.send_to_addr(buf, target).await,
None => Err(io::Error::new(
io::ErrorKind::InvalidInput,
"no addresses to send data to",
)),
}
}
/// Attempts to send data on the socket to a given address.
///
/// Note that on multiple calls to a `poll_*` method in the send direction, only the
/// `Waker` from the `Context` passed to the most recent call will be scheduled to
/// receive a wakeup.
///
/// # Return value
///
/// The function returns:
///
/// * `Poll::Pending` if the socket is not ready to write
/// * `Poll::Ready(Ok(n))` `n` is the number of bytes sent.
/// * `Poll::Ready(Err(e))` if an error is encountered.
///
/// # Errors
///
/// This function may encounter any standard I/O error except `WouldBlock`.
pub fn poll_send_to(
&self,
cx: &mut Context<'_>,
buf: &[u8],
target: SocketAddr,
) -> Poll<io::Result<usize>> {
self.io
.registration()
.poll_write_io(cx, || self.io.send_to(buf, target))
}
/// Tries to send data on the socket to the given address, but if the send is
/// blocked this will return right away.
///
/// This function is usually paired with `writable()`.
///
/// # Returns
///
/// If successful, returns the number of bytes sent
///
/// Users should ensure that when the remote cannot receive, the
/// [`ErrorKind::WouldBlock`] is properly handled. An error can also occur
/// if the IP version of the socket does not match that of `target`.
///
/// [`ErrorKind::WouldBlock`]: std::io::ErrorKind::WouldBlock
///
/// # Example
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::error::Error;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> Result<(), Box<dyn Error>> {
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
///
/// let dst = "127.0.0.1:8081".parse()?;
///
/// loop {
/// socket.writable().await?;
///
/// match socket.try_send_to(&b"hello world"[..], dst) {
/// Ok(sent) => {
/// println!("sent {} bytes", sent);
/// break;
/// }
/// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
/// // Writable false positive.
/// continue;
/// }
/// Err(e) => return Err(e.into()),
/// }
/// }
///
/// Ok(())
/// }
/// ```
pub fn try_send_to(&self, buf: &[u8], target: SocketAddr) -> io::Result<usize> {
self.io
.registration()
.try_io(Interest::WRITABLE, || self.io.send_to(buf, target))
}
async fn send_to_addr(&self, buf: &[u8], target: SocketAddr) -> io::Result<usize> {
self.io
.registration()
.async_io(Interest::WRITABLE, || self.io.send_to(buf, target))
.await
}
/// Receives a single datagram message on the socket. On success, returns
/// the number of bytes read and the origin.
///
/// The function must be called with valid byte array `buf` of sufficient
/// size to hold the message bytes. If a message is too long to fit in the
/// supplied buffer, excess bytes may be discarded.
///
/// # Cancel safety
///
/// This method is cancel safe. If `recv_from` is used as the event in a
/// [`tokio::select!`](crate::select) statement and some other branch
/// completes first, it is guaranteed that no messages were received on this
/// socket.
///
/// # Example
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
///
/// let mut buf = vec![0u8; 32];
/// let (len, addr) = socket.recv_from(&mut buf).await?;
///
/// println!("received {:?} bytes from {:?}", len, addr);
///
/// Ok(())
/// }
/// ```
///
/// # Notes
/// Note that the socket address **cannot** be implicitly trusted, because it is relatively
/// trivial to send a UDP datagram with a spoofed origin in a [packet injection attack].
/// Because UDP is stateless and does not validate the origin of a packet,
/// the attacker does not need to be able to intercept traffic in order to interfere.
/// It is important to be aware of this when designing your application-level protocol.
///
/// [packet injection attack]: https://en.wikipedia.org/wiki/Packet_injection
pub async fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
self.io
.registration()
.async_io(Interest::READABLE, || self.io.recv_from(buf))
.await
}
/// Attempts to receive a single datagram on the socket.
///
/// Note that on multiple calls to a `poll_*` method in the recv direction, only the
/// `Waker` from the `Context` passed to the most recent call will be scheduled to
/// receive a wakeup.
///
/// # Return value
///
/// The function returns:
///
/// * `Poll::Pending` if the socket is not ready to read
/// * `Poll::Ready(Ok(addr))` reads data from `addr` into `ReadBuf` if the socket is ready
/// * `Poll::Ready(Err(e))` if an error is encountered.
///
/// # Errors
///
/// This function may encounter any standard I/O error except `WouldBlock`.
///
/// # Notes
/// Note that the socket address **cannot** be implicitly trusted, because it is relatively
/// trivial to send a UDP datagram with a spoofed origin in a [packet injection attack].
/// Because UDP is stateless and does not validate the origin of a packet,
/// the attacker does not need to be able to intercept traffic in order to interfere.
/// It is important to be aware of this when designing your application-level protocol.
///
/// [packet injection attack]: https://en.wikipedia.org/wiki/Packet_injection
pub fn poll_recv_from(
&self,
cx: &mut Context<'_>,
buf: &mut ReadBuf<'_>,
) -> Poll<io::Result<SocketAddr>> {
let (n, addr) = ready!(self.io.registration().poll_read_io(cx, || {
// Safety: will not read the maybe uninitialized bytes.
let b = unsafe {
&mut *(buf.unfilled_mut() as *mut [std::mem::MaybeUninit<u8>] as *mut [u8])
};
self.io.recv_from(b)
}))?;
// Safety: We trust `recv` to have filled up `n` bytes in the buffer.
unsafe {
buf.assume_init(n);
}
buf.advance(n);
Poll::Ready(Ok(addr))
}
/// Tries to receive a single datagram message on the socket. On success,
/// returns the number of bytes read and the origin.
///
/// This method must be called with valid byte array buf of sufficient size
/// to hold the message bytes. If a message is too long to fit in the
/// supplied buffer, excess bytes may be discarded.
///
/// When there is no pending data, `Err(io::ErrorKind::WouldBlock)` is
/// returned. This function is usually paired with `readable()`.
///
/// # Notes
///
/// Note that the socket address **cannot** be implicitly trusted, because it is relatively
/// trivial to send a UDP datagram with a spoofed origin in a [packet injection attack].
/// Because UDP is stateless and does not validate the origin of a packet,
/// the attacker does not need to be able to intercept traffic in order to interfere.
/// It is important to be aware of this when designing your application-level protocol.
///
/// [packet injection attack]: https://en.wikipedia.org/wiki/Packet_injection
///
/// # Examples
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// // Connect to a peer
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
///
/// loop {
/// // Wait for the socket to be readable
/// socket.readable().await?;
///
/// // The buffer is **not** included in the async task and will
/// // only exist on the stack.
/// let mut buf = [0; 1024];
///
/// // Try to recv data, this may still fail with `WouldBlock`
/// // if the readiness event is a false positive.
/// match socket.try_recv_from(&mut buf) {
/// Ok((n, _addr)) => {
/// println!("GOT {:?}", &buf[..n]);
/// break;
/// }
/// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
/// continue;
/// }
/// Err(e) => {
/// return Err(e);
/// }
/// }
/// }
///
/// Ok(())
/// }
/// ```
pub fn try_recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
self.io
.registration()
.try_io(Interest::READABLE, || self.io.recv_from(buf))
}
/// Tries to read or write from the socket using a user-provided IO operation.
///
/// If the socket is ready, the provided closure is called. The closure
/// should attempt to perform IO operation on the socket by manually
/// calling the appropriate syscall. If the operation fails because the
/// socket is not actually ready, then the closure should return a
/// `WouldBlock` error and the readiness flag is cleared. The return value
/// of the closure is then returned by `try_io`.
///
/// If the socket is not ready, then the closure is not called
/// and a `WouldBlock` error is returned.
///
/// The closure should only return a `WouldBlock` error if it has performed
/// an IO operation on the socket that failed due to the socket not being
/// ready. Returning a `WouldBlock` error in any other situation will
/// incorrectly clear the readiness flag, which can cause the socket to
/// behave incorrectly.
///
/// The closure should not perform the IO operation using any of the methods
/// defined on the Tokio `UdpSocket` type, as this will mess with the
/// readiness flag and can cause the socket to behave incorrectly.
///
/// This method is not intended to be used with combined interests.
/// The closure should perform only one type of IO operation, so it should not
/// require more than one ready state. This method may panic or sleep forever
/// if it is called with a combined interest.
///
/// Usually, [`readable()`], [`writable()`] or [`ready()`] is used with this function.
///
/// [`readable()`]: UdpSocket::readable()
/// [`writable()`]: UdpSocket::writable()
/// [`ready()`]: UdpSocket::ready()
pub fn try_io<R>(
&self,
interest: Interest,
f: impl FnOnce() -> io::Result<R>,
) -> io::Result<R> {
self.io
.registration()
.try_io(interest, || self.io.try_io(f))
}
/// Reads or writes from the socket using a user-provided IO operation.
///
/// The readiness of the socket is awaited and when the socket is ready,
/// the provided closure is called. The closure should attempt to perform
/// IO operation on the socket by manually calling the appropriate syscall.
/// If the operation fails because the socket is not actually ready,
/// then the closure should return a `WouldBlock` error. In such case the
/// readiness flag is cleared and the socket readiness is awaited again.
/// This loop is repeated until the closure returns an `Ok` or an error
/// other than `WouldBlock`.
///
/// The closure should only return a `WouldBlock` error if it has performed
/// an IO operation on the socket that failed due to the socket not being
/// ready. Returning a `WouldBlock` error in any other situation will
/// incorrectly clear the readiness flag, which can cause the socket to
/// behave incorrectly.
///
/// The closure should not perform the IO operation using any of the methods
/// defined on the Tokio `UdpSocket` type, as this will mess with the
/// readiness flag and can cause the socket to behave incorrectly.
///
/// This method is not intended to be used with combined interests.
/// The closure should perform only one type of IO operation, so it should not
/// require more than one ready state. This method may panic or sleep forever
/// if it is called with a combined interest.
pub async fn async_io<R>(
&self,
interest: Interest,
mut f: impl FnMut() -> io::Result<R>,
) -> io::Result<R> {
self.io
.registration()
.async_io(interest, || self.io.try_io(&mut f))
.await
}
/// Receives data from the socket, without removing it from the input queue.
/// On success, returns the number of bytes read and the address from whence
/// the data came.
///
/// # Notes
///
/// On Windows, if the data is larger than the buffer specified, the buffer
/// is filled with the first part of the data, and peek_from returns the error
/// WSAEMSGSIZE(10040). The excess data is lost.
/// Make sure to always use a sufficiently large buffer to hold the
/// maximum UDP packet size, which can be up to 65536 bytes in size.
///
/// MacOS will return an error if you pass a zero-sized buffer.
///
/// If you're merely interested in learning the sender of the data at the head of the queue,
/// try [`peek_sender`].
///
/// Note that the socket address **cannot** be implicitly trusted, because it is relatively
/// trivial to send a UDP datagram with a spoofed origin in a [packet injection attack].
/// Because UDP is stateless and does not validate the origin of a packet,
/// the attacker does not need to be able to intercept traffic in order to interfere.
/// It is important to be aware of this when designing your application-level protocol.
///
/// # Examples
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
///
/// let mut buf = vec![0u8; 32];
/// let (len, addr) = socket.peek_from(&mut buf).await?;
///
/// println!("peeked {:?} bytes from {:?}", len, addr);
///
/// Ok(())
/// }
/// ```
///
/// [`peek_sender`]: method@Self::peek_sender
/// [packet injection attack]: https://en.wikipedia.org/wiki/Packet_injection
pub async fn peek_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
self.io
.registration()
.async_io(Interest::READABLE, || self.io.peek_from(buf))
.await
}
/// Receives data from the socket, without removing it from the input queue.
/// On success, returns the sending address of the datagram.
///
/// # Notes
///
/// Note that on multiple calls to a `poll_*` method in the recv direction, only the
/// `Waker` from the `Context` passed to the most recent call will be scheduled to
/// receive a wakeup
///
/// On Windows, if the data is larger than the buffer specified, the buffer
/// is filled with the first part of the data, and peek returns the error
/// WSAEMSGSIZE(10040). The excess data is lost.
/// Make sure to always use a sufficiently large buffer to hold the
/// maximum UDP packet size, which can be up to 65536 bytes in size.
///
/// MacOS will return an error if you pass a zero-sized buffer.
///
/// If you're merely interested in learning the sender of the data at the head of the queue,
/// try [`poll_peek_sender`].
///
/// Note that the socket address **cannot** be implicitly trusted, because it is relatively
/// trivial to send a UDP datagram with a spoofed origin in a [packet injection attack].
/// Because UDP is stateless and does not validate the origin of a packet,
/// the attacker does not need to be able to intercept traffic in order to interfere.
/// It is important to be aware of this when designing your application-level protocol.
///
/// # Return value
///
/// The function returns:
///
/// * `Poll::Pending` if the socket is not ready to read
/// * `Poll::Ready(Ok(addr))` reads data from `addr` into `ReadBuf` if the socket is ready
/// * `Poll::Ready(Err(e))` if an error is encountered.
///
/// # Errors
///
/// This function may encounter any standard I/O error except `WouldBlock`.
///
/// [`poll_peek_sender`]: method@Self::poll_peek_sender
/// [packet injection attack]: https://en.wikipedia.org/wiki/Packet_injection
pub fn poll_peek_from(
&self,
cx: &mut Context<'_>,
buf: &mut ReadBuf<'_>,
) -> Poll<io::Result<SocketAddr>> {
let (n, addr) = ready!(self.io.registration().poll_read_io(cx, || {
// Safety: will not read the maybe uninitialized bytes.
let b = unsafe {
&mut *(buf.unfilled_mut() as *mut [std::mem::MaybeUninit<u8>] as *mut [u8])
};
self.io.peek_from(b)
}))?;
// Safety: We trust `recv` to have filled up `n` bytes in the buffer.
unsafe {
buf.assume_init(n);
}
buf.advance(n);
Poll::Ready(Ok(addr))
}
/// Tries to receive data on the socket without removing it from the input queue.
/// On success, returns the number of bytes read and the sending address of the
/// datagram.
///
/// When there is no pending data, `Err(io::ErrorKind::WouldBlock)` is
/// returned. This function is usually paired with `readable()`.
///
/// # Notes
///
/// On Windows, if the data is larger than the buffer specified, the buffer
/// is filled with the first part of the data, and peek returns the error
/// WSAEMSGSIZE(10040). The excess data is lost.
/// Make sure to always use a sufficiently large buffer to hold the
/// maximum UDP packet size, which can be up to 65536 bytes in size.
///
/// MacOS will return an error if you pass a zero-sized buffer.
///
/// If you're merely interested in learning the sender of the data at the head of the queue,
/// try [`try_peek_sender`].
///
/// Note that the socket address **cannot** be implicitly trusted, because it is relatively
/// trivial to send a UDP datagram with a spoofed origin in a [packet injection attack].
/// Because UDP is stateless and does not validate the origin of a packet,
/// the attacker does not need to be able to intercept traffic in order to interfere.
/// It is important to be aware of this when designing your application-level protocol.
///
/// [`try_peek_sender`]: method@Self::try_peek_sender
/// [packet injection attack]: https://en.wikipedia.org/wiki/Packet_injection
pub fn try_peek_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
self.io
.registration()
.try_io(Interest::READABLE, || self.io.peek_from(buf))
}
/// Retrieve the sender of the data at the head of the input queue, waiting if empty.
///
/// This is equivalent to calling [`peek_from`] with a zero-sized buffer,
/// but suppresses the `WSAEMSGSIZE` error on Windows and the "invalid argument" error on macOS.
///
/// Note that the socket address **cannot** be implicitly trusted, because it is relatively
/// trivial to send a UDP datagram with a spoofed origin in a [packet injection attack].
/// Because UDP is stateless and does not validate the origin of a packet,
/// the attacker does not need to be able to intercept traffic in order to interfere.
/// It is important to be aware of this when designing your application-level protocol.
///
/// [`peek_from`]: method@Self::peek_from
/// [packet injection attack]: https://en.wikipedia.org/wiki/Packet_injection
pub async fn peek_sender(&self) -> io::Result<SocketAddr> {
self.io
.registration()
.async_io(Interest::READABLE, || self.peek_sender_inner())
.await
}
/// Retrieve the sender of the data at the head of the input queue,
/// scheduling a wakeup if empty.
///
/// This is equivalent to calling [`poll_peek_from`] with a zero-sized buffer,
/// but suppresses the `WSAEMSGSIZE` error on Windows and the "invalid argument" error on macOS.
///
/// # Notes
///
/// Note that on multiple calls to a `poll_*` method in the recv direction, only the
/// `Waker` from the `Context` passed to the most recent call will be scheduled to
/// receive a wakeup.
///
/// Note that the socket address **cannot** be implicitly trusted, because it is relatively
/// trivial to send a UDP datagram with a spoofed origin in a [packet injection attack].
/// Because UDP is stateless and does not validate the origin of a packet,
/// the attacker does not need to be able to intercept traffic in order to interfere.
/// It is important to be aware of this when designing your application-level protocol.
///
/// [`poll_peek_from`]: method@Self::poll_peek_from
/// [packet injection attack]: https://en.wikipedia.org/wiki/Packet_injection
pub fn poll_peek_sender(&self, cx: &mut Context<'_>) -> Poll<io::Result<SocketAddr>> {
self.io
.registration()
.poll_read_io(cx, || self.peek_sender_inner())
}
/// Try to retrieve the sender of the data at the head of the input queue.
///
/// When there is no pending data, `Err(io::ErrorKind::WouldBlock)` is
/// returned. This function is usually paired with `readable()`.
///
/// Note that the socket address **cannot** be implicitly trusted, because it is relatively
/// trivial to send a UDP datagram with a spoofed origin in a [packet injection attack].
/// Because UDP is stateless and does not validate the origin of a packet,
/// the attacker does not need to be able to intercept traffic in order to interfere.
/// It is important to be aware of this when designing your application-level protocol.
///
/// [packet injection attack]: https://en.wikipedia.org/wiki/Packet_injection
pub fn try_peek_sender(&self) -> io::Result<SocketAddr> {
self.io
.registration()
.try_io(Interest::READABLE, || self.peek_sender_inner())
}
#[inline]
fn peek_sender_inner(&self) -> io::Result<SocketAddr> {
self.io.try_io(|| {
self.as_socket()
.peek_sender()?
// May be `None` if the platform doesn't populate the sender for some reason.
// In testing, that only occurred on macOS if you pass a zero-sized buffer,
// but the implementation of `Socket::peek_sender()` covers that.
.as_socket()
.ok_or_else(|| io::Error::new(io::ErrorKind::Other, "sender not available"))
})
}
/// Gets the value of the `SO_BROADCAST` option for this socket.
///
/// For more information about this option, see [`set_broadcast`].
///
/// [`set_broadcast`]: method@Self::set_broadcast
pub fn broadcast(&self) -> io::Result<bool> {
self.io.broadcast()
}
/// Sets the value of the `SO_BROADCAST` option for this socket.
///
/// When enabled, this socket is allowed to send packets to a broadcast
/// address.
pub fn set_broadcast(&self, on: bool) -> io::Result<()> {
self.io.set_broadcast(on)
}
/// Gets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// For more information about this option, see [`set_multicast_loop_v4`].
///
/// [`set_multicast_loop_v4`]: method@Self::set_multicast_loop_v4
pub fn multicast_loop_v4(&self) -> io::Result<bool> {
self.io.multicast_loop_v4()
}
/// Sets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// If enabled, multicast packets will be looped back to the local socket.
///
/// # Note
///
/// This may not have any affect on IPv6 sockets.
pub fn set_multicast_loop_v4(&self, on: bool) -> io::Result<()> {
self.io.set_multicast_loop_v4(on)
}
/// Gets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// For more information about this option, see [`set_multicast_ttl_v4`].
///
/// [`set_multicast_ttl_v4`]: method@Self::set_multicast_ttl_v4
pub fn multicast_ttl_v4(&self) -> io::Result<u32> {
self.io.multicast_ttl_v4()
}
/// Sets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// Indicates the time-to-live value of outgoing multicast packets for
/// this socket. The default value is 1 which means that multicast packets
/// don't leave the local network unless explicitly requested.
///
/// # Note
///
/// This may not have any affect on IPv6 sockets.
pub fn set_multicast_ttl_v4(&self, ttl: u32) -> io::Result<()> {
self.io.set_multicast_ttl_v4(ttl)
}
/// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// For more information about this option, see [`set_multicast_loop_v6`].
///
/// [`set_multicast_loop_v6`]: method@Self::set_multicast_loop_v6
pub fn multicast_loop_v6(&self) -> io::Result<bool> {
self.io.multicast_loop_v6()
}
/// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// Controls whether this socket sees the multicast packets it sends itself.
///
/// # Note
///
/// This may not have any affect on IPv4 sockets.
pub fn set_multicast_loop_v6(&self, on: bool) -> io::Result<()> {
self.io.set_multicast_loop_v6(on)
}
/// Gets the value of the `IP_TTL` option for this socket.
///
/// For more information about this option, see [`set_ttl`].
///
/// [`set_ttl`]: method@Self::set_ttl
///
/// # Examples
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// # use std::io;
///
/// # async fn dox() -> io::Result<()> {
/// let sock = UdpSocket::bind("127.0.0.1:8080").await?;
///
/// println!("{:?}", sock.ttl()?);
/// # Ok(())
/// # }
/// ```
pub fn ttl(&self) -> io::Result<u32> {
self.io.ttl()
}
/// Sets the value for the `IP_TTL` option on this socket.
///
/// This value sets the time-to-live field that is used in every packet sent
/// from this socket.
///
/// # Examples
///
/// ```no_run
/// use tokio::net::UdpSocket;
/// # use std::io;
///
/// # async fn dox() -> io::Result<()> {
/// let sock = UdpSocket::bind("127.0.0.1:8080").await?;
/// sock.set_ttl(60)?;
///
/// # Ok(())
/// # }
/// ```
pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
self.io.set_ttl(ttl)
}
/// Gets the value of the `IP_TOS` option for this socket.
///
/// For more information about this option, see [`set_tos`].
///
/// **NOTE:** On Windows, `IP_TOS` is only supported on [Windows 8+ or
/// Windows Server 2012+.](https://docs.microsoft.com/en-us/windows/win32/winsock/ipproto-ip-socket-options)
///
/// [`set_tos`]: Self::set_tos
// https://docs.rs/socket2/0.5.3/src/socket2/socket.rs.html#1464
#[cfg(not(any(
target_os = "fuchsia",
target_os = "redox",
target_os = "solaris",
target_os = "illumos",
)))]
#[cfg_attr(
docsrs,
doc(cfg(not(any(
target_os = "fuchsia",
target_os = "redox",
target_os = "solaris",
target_os = "illumos",
))))
)]
pub fn tos(&self) -> io::Result<u32> {
self.as_socket().tos()
}
/// Sets the value for the `IP_TOS` option on this socket.
///
/// This value sets the type-of-service field that is used in every packet
/// sent from this socket.
///
/// **NOTE:** On Windows, `IP_TOS` is only supported on [Windows 8+ or
/// Windows Server 2012+.](https://docs.microsoft.com/en-us/windows/win32/winsock/ipproto-ip-socket-options)
// https://docs.rs/socket2/0.5.3/src/socket2/socket.rs.html#1446
#[cfg(not(any(
target_os = "fuchsia",
target_os = "redox",
target_os = "solaris",
target_os = "illumos",
)))]
#[cfg_attr(
docsrs,
doc(cfg(not(any(
target_os = "fuchsia",
target_os = "redox",
target_os = "solaris",
target_os = "illumos",
))))
)]
pub fn set_tos(&self, tos: u32) -> io::Result<()> {
self.as_socket().set_tos(tos)
}
/// Gets the value for the `SO_BINDTODEVICE` option on this socket
///
/// This value gets the socket-bound device's interface name.
#[cfg(any(target_os = "android", target_os = "fuchsia", target_os = "linux",))]
#[cfg_attr(
docsrs,
doc(cfg(any(target_os = "android", target_os = "fuchsia", target_os = "linux",)))
)]
pub fn device(&self) -> io::Result<Option<Vec<u8>>> {
self.as_socket().device()
}
/// Sets the value for the `SO_BINDTODEVICE` option on this socket
///
/// If a socket is bound to an interface, only packets received from that
/// particular interface are processed by the socket. Note that this only
/// works for some socket types, particularly `AF_INET` sockets.
///
/// If `interface` is `None` or an empty string it removes the binding.
#[cfg(any(target_os = "android", target_os = "fuchsia", target_os = "linux"))]
#[cfg_attr(
docsrs,
doc(cfg(all(any(target_os = "android", target_os = "fuchsia", target_os = "linux"))))
)]
pub fn bind_device(&self, interface: Option<&[u8]>) -> io::Result<()> {
self.as_socket().bind_device(interface)
}
/// Executes an operation of the `IP_ADD_MEMBERSHIP` type.
///
/// This function specifies a new multicast group for this socket to join.
/// The address must be a valid multicast address, and `interface` is the
/// address of the local interface with which the system should join the
/// multicast group. If it's equal to `INADDR_ANY` then an appropriate
/// interface is chosen by the system.
pub fn join_multicast_v4(&self, multiaddr: Ipv4Addr, interface: Ipv4Addr) -> io::Result<()> {
self.io.join_multicast_v4(&multiaddr, &interface)
}
/// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type.
///
/// This function specifies a new multicast group for this socket to join.
/// The address must be a valid multicast address, and `interface` is the
/// index of the interface to join/leave (or 0 to indicate any interface).
pub fn join_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> {
self.io.join_multicast_v6(multiaddr, interface)
}
/// Executes an operation of the `IP_DROP_MEMBERSHIP` type.
///
/// For more information about this option, see [`join_multicast_v4`].
///
/// [`join_multicast_v4`]: method@Self::join_multicast_v4
pub fn leave_multicast_v4(&self, multiaddr: Ipv4Addr, interface: Ipv4Addr) -> io::Result<()> {
self.io.leave_multicast_v4(&multiaddr, &interface)
}
/// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type.
///
/// For more information about this option, see [`join_multicast_v6`].
///
/// [`join_multicast_v6`]: method@Self::join_multicast_v6
pub fn leave_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> {
self.io.leave_multicast_v6(multiaddr, interface)
}
/// Returns the value of the `SO_ERROR` option.
///
/// # Examples
/// ```
/// use tokio::net::UdpSocket;
/// use std::io;
///
/// #[tokio::main]
/// async fn main() -> io::Result<()> {
/// // Create a socket
/// let socket = UdpSocket::bind("0.0.0.0:8080").await?;
///
/// if let Ok(Some(err)) = socket.take_error() {
/// println!("Got error: {:?}", err);
/// }
///
/// Ok(())
/// }
/// ```
pub fn take_error(&self) -> io::Result<Option<io::Error>> {
self.io.take_error()
}
}
impl TryFrom<std::net::UdpSocket> for UdpSocket {
type Error = io::Error;
/// Consumes stream, returning the tokio I/O object.
///
/// This is equivalent to
/// [`UdpSocket::from_std(stream)`](UdpSocket::from_std).
fn try_from(stream: std::net::UdpSocket) -> Result<Self, Self::Error> {
Self::from_std(stream)
}
}
impl fmt::Debug for UdpSocket {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
self.io.fmt(f)
}
}
#[cfg(unix)]
mod sys {
use super::UdpSocket;
use std::os::unix::prelude::*;
impl AsRawFd for UdpSocket {
fn as_raw_fd(&self) -> RawFd {
self.io.as_raw_fd()
}
}
impl AsFd for UdpSocket {
fn as_fd(&self) -> BorrowedFd<'_> {
unsafe { BorrowedFd::borrow_raw(self.as_raw_fd()) }
}
}
}
cfg_windows! {
use crate::os::windows::io::{AsRawSocket, RawSocket};
use crate::os::windows::io::{AsSocket, BorrowedSocket};
impl AsRawSocket for UdpSocket {
fn as_raw_socket(&self) -> RawSocket {
self.io.as_raw_socket()
}
}
impl AsSocket for UdpSocket {
fn as_socket(&self) -> BorrowedSocket<'_> {
unsafe { BorrowedSocket::borrow_raw(self.as_raw_socket()) }
}
}
}