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// This defines the ia32 target for UEFI systems as described in the UEFI specification. See the
// uefi-base module for generic UEFI options. On ia32 systems
// UEFI systems always run in protected-mode, have the interrupt-controller pre-configured and
// force a single-CPU execution.
// The cdecl ABI is used. It differs from the stdcall or fastcall ABI.
// "i686-unknown-windows" is used to get the minimal subset of windows-specific features.
use crate::spec::Target;
pub fn target() -> Target {
let mut base = super::uefi_msvc_base::opts();
base.cpu = "pentium4".into();
base.max_atomic_width = Some(64);
// We disable MMX and SSE for now, even though UEFI allows using them. Problem is, you have to
// enable these CPU features explicitly before their first use, otherwise their instructions
// will trigger an exception. Rust does not inject any code that enables AVX/MMX/SSE
// instruction sets, so this must be done by the firmware. However, existing firmware is known
// to leave these uninitialized, thus triggering exceptions if we make use of them. Which is
// why we avoid them and instead use soft-floats. This is also what GRUB and friends did so
// far.
// If you initialize FP units yourself, you can override these flags with custom linker
// arguments, thus giving you access to full MMX/SSE acceleration.
base.features = "-mmx,-sse,+soft-float".into();
// Use -GNU here, because of the reason below:
// Background and Problem:
// If we use i686-unknown-windows, the LLVM IA32 MSVC generates compiler intrinsic
// _alldiv, _aulldiv, _allrem, _aullrem, _allmul, which will cause undefined symbol.
// A real issue is __aulldiv() is referred by __udivdi3() - udivmod_inner!(), from
// https://github.com/rust-lang-nursery/compiler-builtins.
// As result, rust-lld generates link error finally.
// Root-cause:
// In rust\src\llvm-project\llvm\lib\Target\X86\X86ISelLowering.cpp,
// we have below code to use MSVC intrinsics. It assumes MSVC target
// will link MSVC library. But that is NOT true in UEFI environment.
// UEFI does not link any MSVC or GCC standard library.
// if (Subtarget.isTargetKnownWindowsMSVC() ||
// Subtarget.isTargetWindowsItanium()) {
// // Setup Windows compiler runtime calls.
// setLibcallName(RTLIB::SDIV_I64, "_alldiv");
// setLibcallName(RTLIB::UDIV_I64, "_aulldiv");
// setLibcallName(RTLIB::SREM_I64, "_allrem");
// setLibcallName(RTLIB::UREM_I64, "_aullrem");
// setLibcallName(RTLIB::MUL_I64, "_allmul");
// setLibcallCallingConv(RTLIB::SDIV_I64, CallingConv::X86_StdCall);
// setLibcallCallingConv(RTLIB::UDIV_I64, CallingConv::X86_StdCall);
// setLibcallCallingConv(RTLIB::SREM_I64, CallingConv::X86_StdCall);
// setLibcallCallingConv(RTLIB::UREM_I64, CallingConv::X86_StdCall);
// setLibcallCallingConv(RTLIB::MUL_I64, CallingConv::X86_StdCall);
// }
// The compiler intrinsics should be implemented by compiler-builtins.
// Unfortunately, compiler-builtins has not provided those intrinsics yet. Such as:
// i386/divdi3.S
// i386/lshrdi3.S
// i386/moddi3.S
// i386/muldi3.S
// i386/udivdi3.S
// i386/umoddi3.S
// Possible solution:
// 1. Eliminate Intrinsics generation.
// 1.1 Choose different target to bypass isTargetKnownWindowsMSVC().
// 1.2 Remove the "Setup Windows compiler runtime calls" in LLVM
// 2. Implement Intrinsics.
// We evaluated all options.
// #2 is hard because we need implement the intrinsics (_aulldiv) generated
// from the other intrinsics (__udivdi3) implementation with the same
// functionality (udivmod_inner). If we let _aulldiv() call udivmod_inner!(),
// then we are in loop. We may have to find another way to implement udivmod_inner!().
// #1.2 may break the existing usage.
// #1.1 seems the simplest solution today.
// The IA32 -gnu calling convention is same as the one defined in UEFI specification.
// It uses cdecl, EAX/ECX/EDX as volatile register, and EAX/EDX as return value.
// We also checked the LLVM X86TargetLowering, the differences between -gnu and -msvc
// is fmodf(f32), longjmp() and TLS. None of them impacts the UEFI code.
// As a result, we choose -gnu for i686 version before those intrinsics are implemented in
// compiler-builtins. After compiler-builtins implements all required intrinsics, we may
// remove -gnu and use the default one.
Target {
llvm_target: "i686-unknown-windows-gnu".into(),
pointer_width: 32,
data_layout: "e-m:x-p:32:32-p270:32:32-p271:32:32-p272:64:64-\
i64:64-f80:32-n8:16:32-a:0:32-S32"
.into(),
arch: "x86".into(),
options: base,
}
}