std/sync/mod.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204
//! Useful synchronization primitives.
//!
//! ## The need for synchronization
//!
//! Conceptually, a Rust program is a series of operations which will
//! be executed on a computer. The timeline of events happening in the
//! program is consistent with the order of the operations in the code.
//!
//! Consider the following code, operating on some global static variables:
//!
//! ```rust
//! static mut A: u32 = 0;
//! static mut B: u32 = 0;
//! static mut C: u32 = 0;
//!
//! fn main() {
//! unsafe {
//! A = 3;
//! B = 4;
//! A = A + B;
//! C = B;
//! println!("{A} {B} {C}");
//! C = A;
//! }
//! }
//! ```
//!
//! It appears as if some variables stored in memory are changed, an addition
//! is performed, result is stored in `A` and the variable `C` is
//! modified twice.
//!
//! When only a single thread is involved, the results are as expected:
//! the line `7 4 4` gets printed.
//!
//! As for what happens behind the scenes, when optimizations are enabled the
//! final generated machine code might look very different from the code:
//!
//! - The first store to `C` might be moved before the store to `A` or `B`,
//! _as if_ we had written `C = 4; A = 3; B = 4`.
//!
//! - Assignment of `A + B` to `A` might be removed, since the sum can be stored
//! in a temporary location until it gets printed, with the global variable
//! never getting updated.
//!
//! - The final result could be determined just by looking at the code
//! at compile time, so [constant folding] might turn the whole
//! block into a simple `println!("7 4 4")`.
//!
//! The compiler is allowed to perform any combination of these
//! optimizations, as long as the final optimized code, when executed,
//! produces the same results as the one without optimizations.
//!
//! Due to the [concurrency] involved in modern computers, assumptions
//! about the program's execution order are often wrong. Access to
//! global variables can lead to nondeterministic results, **even if**
//! compiler optimizations are disabled, and it is **still possible**
//! to introduce synchronization bugs.
//!
//! Note that thanks to Rust's safety guarantees, accessing global (static)
//! variables requires `unsafe` code, assuming we don't use any of the
//! synchronization primitives in this module.
//!
//! [constant folding]: https://en.wikipedia.org/wiki/Constant_folding
//! [concurrency]: https://en.wikipedia.org/wiki/Concurrency_(computer_science)
//!
//! ## Out-of-order execution
//!
//! Instructions can execute in a different order from the one we define, due to
//! various reasons:
//!
//! - The **compiler** reordering instructions: If the compiler can issue an
//! instruction at an earlier point, it will try to do so. For example, it
//! might hoist memory loads at the top of a code block, so that the CPU can
//! start [prefetching] the values from memory.
//!
//! In single-threaded scenarios, this can cause issues when writing
//! signal handlers or certain kinds of low-level code.
//! Use [compiler fences] to prevent this reordering.
//!
//! - A **single processor** executing instructions [out-of-order]:
//! Modern CPUs are capable of [superscalar] execution,
//! i.e., multiple instructions might be executing at the same time,
//! even though the machine code describes a sequential process.
//!
//! This kind of reordering is handled transparently by the CPU.
//!
//! - A **multiprocessor** system executing multiple hardware threads
//! at the same time: In multi-threaded scenarios, you can use two
//! kinds of primitives to deal with synchronization:
//! - [memory fences] to ensure memory accesses are made visible to
//! other CPUs in the right order.
//! - [atomic operations] to ensure simultaneous access to the same
//! memory location doesn't lead to undefined behavior.
//!
//! [prefetching]: https://en.wikipedia.org/wiki/Cache_prefetching
//! [compiler fences]: crate::sync::atomic::compiler_fence
//! [out-of-order]: https://en.wikipedia.org/wiki/Out-of-order_execution
//! [superscalar]: https://en.wikipedia.org/wiki/Superscalar_processor
//! [memory fences]: crate::sync::atomic::fence
//! [atomic operations]: crate::sync::atomic
//!
//! ## Higher-level synchronization objects
//!
//! Most of the low-level synchronization primitives are quite error-prone and
//! inconvenient to use, which is why the standard library also exposes some
//! higher-level synchronization objects.
//!
//! These abstractions can be built out of lower-level primitives.
//! For efficiency, the sync objects in the standard library are usually
//! implemented with help from the operating system's kernel, which is
//! able to reschedule the threads while they are blocked on acquiring
//! a lock.
//!
//! The following is an overview of the available synchronization
//! objects:
//!
//! - [`Arc`]: Atomically Reference-Counted pointer, which can be used
//! in multithreaded environments to prolong the lifetime of some
//! data until all the threads have finished using it.
//!
//! - [`Barrier`]: Ensures multiple threads will wait for each other
//! to reach a point in the program, before continuing execution all
//! together.
//!
//! - [`Condvar`]: Condition Variable, providing the ability to block
//! a thread while waiting for an event to occur.
//!
//! - [`mpsc`]: Multi-producer, single-consumer queues, used for
//! message-based communication. Can provide a lightweight
//! inter-thread synchronisation mechanism, at the cost of some
//! extra memory.
//!
//! - [`Mutex`]: Mutual Exclusion mechanism, which ensures that at
//! most one thread at a time is able to access some data.
//!
//! - [`Once`]: Used for a thread-safe, one-time global initialization routine.
//! Mostly useful for implementing other types like `OnceLock`.
//!
//! - [`OnceLock`]: Used for thread-safe, one-time initialization of a
//! variable, with potentially different initializers based on the caller.
//!
//! - [`LazyLock`]: Used for thread-safe, one-time initialization of a
//! variable, using one nullary initializer function provided at creation.
//!
//! - [`RwLock`]: Provides a mutual exclusion mechanism which allows
//! multiple readers at the same time, while allowing only one
//! writer at a time. In some cases, this can be more efficient than
//! a mutex.
//!
//! [`Arc`]: crate::sync::Arc
//! [`Barrier`]: crate::sync::Barrier
//! [`Condvar`]: crate::sync::Condvar
//! [`mpsc`]: crate::sync::mpsc
//! [`Mutex`]: crate::sync::Mutex
//! [`Once`]: crate::sync::Once
//! [`OnceLock`]: crate::sync::OnceLock
//! [`RwLock`]: crate::sync::RwLock
#![stable(feature = "rust1", since = "1.0.0")]
#[stable(feature = "rust1", since = "1.0.0")]
pub use core::sync::atomic;
#[unstable(feature = "exclusive_wrapper", issue = "98407")]
pub use core::sync::Exclusive;
#[stable(feature = "rust1", since = "1.0.0")]
pub use alloc_crate::sync::{Arc, Weak};
#[stable(feature = "rust1", since = "1.0.0")]
pub use self::barrier::{Barrier, BarrierWaitResult};
#[stable(feature = "rust1", since = "1.0.0")]
pub use self::condvar::{Condvar, WaitTimeoutResult};
#[stable(feature = "lazy_cell", since = "1.80.0")]
pub use self::lazy_lock::LazyLock;
#[unstable(feature = "mapped_lock_guards", issue = "117108")]
pub use self::mutex::MappedMutexGuard;
#[stable(feature = "rust1", since = "1.0.0")]
pub use self::mutex::{Mutex, MutexGuard};
#[stable(feature = "rust1", since = "1.0.0")]
#[allow(deprecated)]
pub use self::once::{Once, OnceState, ONCE_INIT};
#[stable(feature = "once_cell", since = "1.70.0")]
pub use self::once_lock::OnceLock;
#[stable(feature = "rust1", since = "1.0.0")]
pub use self::poison::{LockResult, PoisonError, TryLockError, TryLockResult};
#[unstable(feature = "reentrant_lock", issue = "121440")]
pub use self::reentrant_lock::{ReentrantLock, ReentrantLockGuard};
#[unstable(feature = "mapped_lock_guards", issue = "117108")]
pub use self::rwlock::{MappedRwLockReadGuard, MappedRwLockWriteGuard};
#[stable(feature = "rust1", since = "1.0.0")]
pub use self::rwlock::{RwLock, RwLockReadGuard, RwLockWriteGuard};
pub mod mpsc;
mod barrier;
mod condvar;
mod lazy_lock;
mod mpmc;
mod mutex;
pub(crate) mod once;
mod once_lock;
mod poison;
mod reentrant_lock;
mod rwlock;