Expand description
Utilities related to FFI bindings.
This module provides utilities to handle data across non-Rust interfaces, like other programming languages and the underlying operating system. It is mainly of use for FFI (Foreign Function Interface) bindings and code that needs to exchange C-like strings with other languages.
Overview
Rust represents owned strings with the String
type, and
borrowed slices of strings with the str
primitive. Both are
always in UTF-8 encoding, and may contain nul bytes in the middle,
i.e., if you look at the bytes that make up the string, there may
be a \0
among them. Both String
and str
store their length
explicitly; there are no nul terminators at the end of strings
like in C.
C strings are different from Rust strings:
-
Encodings - Rust strings are UTF-8, but C strings may use other encodings. If you are using a string from C, you should check its encoding explicitly, rather than just assuming that it is UTF-8 like you can do in Rust.
-
Character size - C strings may use
char
orwchar_t
-sized characters; please note that C’schar
is different from Rust’s. The C standard leaves the actual sizes of those types open to interpretation, but defines different APIs for strings made up of each character type. Rust strings are always UTF-8, so different Unicode characters will be encoded in a variable number of bytes each. The Rust typechar
represents a ‘Unicode scalar value’, which is similar to, but not the same as, a ‘Unicode code point’. -
Nul terminators and implicit string lengths - Often, C strings are nul-terminated, i.e., they have a
\0
character at the end. The length of a string buffer is not stored, but has to be calculated; to compute the length of a string, C code must manually call a function likestrlen()
forchar
-based strings, orwcslen()
forwchar_t
-based ones. Those functions return the number of characters in the string excluding the nul terminator, so the buffer length is reallylen+1
characters. Rust strings don’t have a nul terminator; their length is always stored and does not need to be calculated. While in Rust accessing a string’s length is an O(1) operation (because the length is stored); in C it is an O(n) operation because the length needs to be computed by scanning the string for the nul terminator. -
Internal nul characters - When C strings have a nul terminator character, this usually means that they cannot have nul characters in the middle — a nul character would essentially truncate the string. Rust strings can have nul characters in the middle, because nul does not have to mark the end of the string in Rust.
Representations of non-Rust strings
CString
and CStr
are useful when you need to transfer
UTF-8 strings to and from languages with a C ABI, like Python.
-
From Rust to C:
CString
represents an owned, C-friendly string: it is nul-terminated, and has no internal nul characters. Rust code can create aCString
out of a normal string (provided that the string doesn’t have nul characters in the middle), and then use a variety of methods to obtain a raw*mut u8
that can then be passed as an argument to functions which use the C conventions for strings. -
From C to Rust:
CStr
represents a borrowed C string; it is what you would use to wrap a raw*const u8
that you got from a C function. ACStr
is guaranteed to be a nul-terminated array of bytes. Once you have aCStr
, you can convert it to a Rust&str
if it’s valid UTF-8, or lossily convert it by adding replacement characters.
OsString
and OsStr
are useful when you need to transfer
strings to and from the operating system itself, or when capturing
the output of external commands. Conversions between OsString
,
OsStr
and Rust strings work similarly to those for CString
and CStr
.
-
OsString
losslessly represents an owned platform string. However, this representation is not necessarily in a form native to the platform. In the Rust standard library, various APIs that transfer strings to/from the operating system useOsString
instead of plain strings. For example,env::var_os()
is used to query environment variables; it returns anOption<OsString>
. If the environment variable exists you will get aSome(os_string)
, which you can then try to convert to a Rust string. This yields aResult
, so that your code can detect errors in case the environment variable did not in fact contain valid Unicode data. -
OsStr
losslessly represents a borrowed reference to a platform string. However, this representation is not necessarily in a form native to the platform. It can be converted into a UTF-8 Rust string slice in a similar way toOsString
.
Conversions
On Unix
On Unix, OsStr
implements the
std::os::unix::ffi::OsStrExt
trait, which
augments it with two methods, from_bytes
and as_bytes
.
These do inexpensive conversions from and to byte slices.
Additionally, on Unix OsString
implements the
std::os::unix::ffi::OsStringExt
trait,
which provides from_vec
and into_vec
methods that consume
their arguments, and take or produce vectors of u8
.
On Windows
An OsStr
can be losslessly converted to a native Windows string. And
a native Windows string can be losslessly converted to an OsString
.
On Windows, OsStr
implements the
std::os::windows::ffi::OsStrExt
trait,
which provides an encode_wide
method. This provides an
iterator that can be collect
ed into a vector of u16
. After a nul
characters is appended, this is the same as a native Windows string.
Additionally, on Windows OsString
implements the
std::os::windows:ffi::OsStringExt
trait, which provides a from_wide
method to convert a native Windows
string (without the terminating nul character) to an OsString
.
Structs
va_list
va_list
.Enums
Type Definitions
char
type.double
type.float
type.signed int
(int
) type.signed long
(long
) type.signed long long
(long long
) type.signed char
type.signed short
(short
) type.unsigned char
type.unsigned int
type.unsigned long
type.unsigned long long
type.unsigned short
type.